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Fog
#100170
11/26/06 23:22
11/26/06 23:22
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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Is there any fog script that does almost the following:
I just have to place a box in my world with the fog action that generate a simple fog with the color I want...
I'd like to get it look like the GTA San andreas fog, when the player is in the fog...
Thanks in advance!
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: Fog
[Re: Marky Mark]
#100171
11/27/06 00:41
11/27/06 00:41
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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It looks like this, but I'd like a darker one  Don't forget I want this fog to be in the cube entity that is a kind of generator... So if i want some fog only in the city, I place the box on my city with the action, and i'm in business! I hope you understand.. i'm bad in english
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: Fog
[Re: broozar]
#100173
11/28/06 01:14
11/28/06 01:14
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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I see, but I want to see the fog area also when i'm out of it...
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: Fog
[Re: broozar]
#100175
11/28/06 12:52
11/28/06 12:52
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
Warned
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Warned
Joined: May 2005
Posts: 819
U.S.
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Just use gamestudio fog , its really visually impressive. You can have a white cube over an area you wanna see the fog from from a specific distance or whatever , and just use regular gamestudio fog , then if you wanna see the fog on say a city from a distance just have that cube turn visible to a certain transparent , works really well. Just get creative with what your doing. For fancier looking fog you might have to use sprites. A combination of gamestudio fog , cube models and/or sprites should give you some pretty impressing fog , since you can change the fog far/close parameter in game you can change and fade fog distance and the like in game , so you have a lot of freedom to script some nice stuff. Btw , I would use white cube models rather than sprites , even though sprites can be used to create rolling type or cloudy fog , I have never seen this type of fog , when I have seen fog in the morning , it looks just like the gamestudio basic fog , so I would sujest using cubes , since one giant cube could cover a whole city , putting a ton of spites all over the city like Dabro sujjested isnt too good of an idea if you ask me , though it should work as well.
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Re: Fog
[Re: Why_Do_I_Die]
#100176
11/28/06 22:38
11/28/06 22:38
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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Posts: 857
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So just a white cube passable and transparent with a low alpha and it will looks good? Cause I don't see the link with this and a nice script.. yeah i can createa simple action with my.transparent = on; and all those simple stuff... but anything else?
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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