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Render to Texture #100315
11/28/06 05:12
11/28/06 05:12
Joined: Jul 2005
Posts: 192
Orange County
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silencer Offline OP
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silencer  Offline OP
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Orange County
Is there a way to do render to texture on a water shader if you have the Commercial version of the engine?

I've read post that say only "Pro" license can do this, which seems kind of weird, since I've seen mirror examples using Commercial version.


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Render to Texture [Re: silencer] #100316
11/28/06 05:31
11/28/06 05:31
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Melbourne, Australia
mirror effects can be faked by creating a mirrored scene and attaching mimic scripts to the characters to mimic the characters behaviours in room.
Sphere addon engine has a render to texture for water but nothing else.

Professional A6 is the only A6 engine with true mirrors.

Re: Render to Texture [Re: Matt_Coles] #100317
11/28/06 07:27
11/28/06 07:27
Joined: Jul 2005
Posts: 192
Orange County
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silencer Offline OP
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silencer  Offline OP
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Orange County
Thanks Matt, I have Sphere 2, so I'll try that out. Thanks again.


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Render to Texture [Re: silencer] #100318
11/29/06 03:40
11/29/06 03:40
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
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Lion_Ts  Offline
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Matt, you forget about Sylex's mirrors and water effect.

Re: Render to Texture [Re: Lion_Ts] #100319
11/29/06 05:22
11/29/06 05:22
Joined: Jul 2005
Posts: 192
Orange County
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silencer Offline OP
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silencer  Offline OP
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Is Sylex free?


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Render to Texture [Re: silencer] #100320
11/29/06 05:26
11/29/06 05:26
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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oops yeah, sylex is free, I have it on my internet site in files if you want to grab it.
I can't seem to get mirrors working except for reflective water in sylex though

Re: Render to Texture [Re: Matt_Coles] #100321
11/29/06 05:28
11/29/06 05:28
Joined: Jul 2005
Posts: 192
Orange County
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silencer Offline OP
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I know of a cheap way to do mirrors, but the water is what I was mostly going for. Thanks for the download. Appreciate it.


AMD 64 x2 4400+ 2048mb DDR3200 NVidia 6800GS 256mb Soundblaster Audigy 2 A7 Commercial 7.07
Re: Render to Texture [Re: silencer] #100322
12/18/06 15:31
12/18/06 15:31
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
it is also possible to make them with a cube mao
the only thing is that you have to make 6 screeshots of your game and paste them in a cubemap in a I-don't-know-which sequence.
this way you can have faked mirrors, but the player is still not visible in them


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Re: Render to Texture [Re: Roel] #100323
12/18/06 20:33
12/18/06 20:33
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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And it's slow as hell.


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Re: Render to Texture [Re: mk_1] #100324
12/24/06 14:38
12/24/06 14:38
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Posts: 1,524
Canada
Matt, you should really advertise "free shaders" under your website link. I downloaded all that stuff and... wow. lol. I wish I found this sooner. thx. btw, parralax mapping runs incredibly fast compared to.. well, everything else :/. its super sweet.


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