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on last question on lighting #100391
11/29/06 21:03
11/29/06 21:03
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
draculaFactory Offline OP
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draculaFactory  Offline OP
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Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
I am trying hard to use WMB map entities in my game on a large scale, if I can't solve this now, I promise I will never post about it here again!

WMB entities aren't affected by static lights unless you put the static light in the WMB entity and compile it. Looks good, but the light from my WMB entitiy isn't affecting any of the models that move around on top of it. This is what I have tried:

Placed lights in the WMB entity, but they aren't affecting the models that move around on top of it.

Placed lights in the level that the WMB entity is loaded in to in the same place as the lights in the WMB entity itself to no effect.

Did the above two and then I placed a regular block with a light source that reaches its surface and still no effect.

I just want the player and enemy models to lighten and darken normally when moving throughout the WMB level by whatever means necessary.


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
Re: on last question on lighting [Re: draculaFactory] #100392
12/05/06 11:47
12/05/06 11:47
Joined: Aug 2006
Posts: 128
Papua New Guinea
I
Impaler Offline
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Impaler  Offline
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I

Joined: Aug 2006
Posts: 128
Papua New Guinea
I think this is impossible with a map entity, you might have to substitute blocks or do without(as far as I know).


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).

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