I didn't know if I should post this in the user request or physics forum...
Are there any beginners tutorials for Newton physics in 3DGS? I've been looking around for over 30 min. and can't find any. The tutorials that come with Newton all seem to be for c++ or something...? how do I implement it into 3dgs?
Do I just put the Newton.dll in my project folder and then I can use the newton functions in my WDL script??
i feel really stupid... since I'm sure I've missed something

Micha
P.S. and what exactly are the differences between newton and 3dgs physics? (phent_settype etc is 3dgs, right? and I've seen a lot of people use it here.) why use newton instead of 3dgs physics??