Perhaps you can post a screenshot of your problem? If it's the effect of normal clipping, then perhaps looks into this:
Code:
Camera.clip_near = 5; // models can come very close to the camera before getting clipped
That way it'll be possible to come even closer to the camera
before it'll clip. Perhaps this helps,
Edit: If you don't want to change this range for all entities, but just for one or one particular type of entity, you should use
Code:
my.znear = on;
instead,
Cheers