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Weird clipping on models #101462
12/07/06 01:19
12/07/06 01:19
Joined: Aug 2006
Posts: 128
Papua New Guinea
I
Impaler Offline OP
Member
Impaler  Offline OP
Member
I

Joined: Aug 2006
Posts: 128
Papua New Guinea
This has bee bugging me ever since I got 3DGS:
If the camera gets close enough to a model to clip part of it, the face is really warped and looks disgusting. Is there any way to solve this, or is it because I havn't updated?


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: Weird clipping on models [Re: Impaler] #101463
12/07/06 01:32
12/07/06 01:32
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Perhaps you can post a screenshot of your problem? If it's the effect of normal clipping, then perhaps looks into this:

Code:
Camera.clip_near = 5; // models can come very close to the camera before getting clipped



That way it'll be possible to come even closer to the camera before it'll clip. Perhaps this helps,

Edit: If you don't want to change this range for all entities, but just for one or one particular type of entity, you should use Code:
my.znear = on;

instead,

Cheers

Last edited by PHeMoX; 12/07/06 01:52.

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