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Statistics panel in published version #101523
12/07/06 18:37
12/07/06 18:37
Joined: Oct 2005
Posts: 131
C
CBSection31 Offline OP
Member
CBSection31  Offline OP
Member
C

Joined: Oct 2005
Posts: 131
Hi everyone,

Is there a way to include the statistics panel (via F11) when I publish my game? I am publishing a test version of a level, and I want others to test it on their system and give feedback based on the statistics panel, but it always is deactivated by default in the published version.

Thanks!

Re: Statistics panel in published version [Re: CBSection31] #101524
12/07/06 19:35
12/07/06 19:35
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Write it yourself.
Its easy.. just use a text and convert the system constants into strings.

Re: Statistics panel in published version [Re: HeelX] #101525
12/09/06 00:02
12/09/06 00:02
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
i used this line in A6.314:
Code:

on_f11 _tog_dbg;



Re: Statistics panel in published version [Re: Lion_Ts] #101526
12/09/06 00:39
12/09/06 00:39
Joined: Oct 2005
Posts: 131
C
CBSection31 Offline OP
Member
CBSection31  Offline OP
Member
C

Joined: Oct 2005
Posts: 131
Thank you, it worked perfectly!

Re: Statistics panel in published version [Re: CBSection31] #101527
12/09/06 23:53
12/09/06 23:53
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
One secret. I wrote it before (long time ago )
look into acknex.dll with any hex editor. Conitec ships the engine with prebuilded scripts which may be used in your published game.
some of:
_save
_load
_toggle_video
_sshot
_exit
_quit
_tog_sounds
_toggle_screen
_console
_tog_mov
_tog_dbg


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