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Re: [?]The Best Texture Skin Format
[Re: Jourdan]
#102106
12/14/06 11:47
12/14/06 11:47
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Joined: Mar 2005
Posts: 969 ch
Loopix
User
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User
Joined: Mar 2005
Posts: 969
ch
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pcx = smallest in size and acceptable for normal textures without alphachanel-transparency. bmp = quite good in quality (better than pcx) but bigger in size than pcx, no alphachanel-transparency support. dds = smallest in size when in need of alphachanel-transparency (plants...e.g) also better than pcx for skycubes and A6-sky textures. tga = best in quality but biggest in size, supports alphachanel-transparency.
Try to get familiar with dds...it's the most advanced technique for 3D.
Edit: Using dds for skycubes requires the sylex3-plugin (make a search...) beacause (like DaBro0zar said) the textures must be square!
Last edited by Loopix; 12/14/06 11:52.
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Re: [?]The Best Texture Skin Format
[Re: Loopix]
#102107
12/14/06 12:33
12/14/06 12:33
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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There are different DDS subformats. The smallest file size with DDS has no alpha channel and good compression. Some other subformats do have alpha channels with several qualities (amount of bits per pixel).
So DDS could be the all-in one solution and you don't need bmp, tga or pcx in the future.
DDS don't has to be square. Only if you want to create mip maps automtatically then they need squared sizes. DDS is very flexible. Just play a bit with the GIMP plug-in and you will see.
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