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Re: Cyto - Experimental Gamedesign # 6
[Re: Lion_Ts]
#103497
12/24/06 01:07
12/24/06 01:07
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I found it and I tried it. Very fun! I never tried your other games, I'll have to look into it. I cant beat the boss though :-/
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: Cyto - Experimental Gamedesign # 6
[Re: Error014]
#103498
12/24/06 01:57
12/24/06 01:57
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
but I'd really like to know why these games always get so few replies?
What's the view to reply ratio? I think it's a bit early perhaps to expect loads of replies since you've only recently posted this, add to this the fact of roughly 25 to 100 forummembers who visit the forum regularly enough, then there's roughly half of them who wouldn't post a comment even if they think it's great (no time or whatever other reason, but it's okey ) and then you've got about uuuhm 15-20 forummembers left who might post at some point .. I'm talking about the first few days since a new thread has been posted off course, after that who knows what will happen to the amount of replies ...
As for your game, it looks interesting, but I haven't quite had time to play it. Too busy watching Snakes on a plane hehehe, (i'll get back to you later, it'll give you two replies then j/k )
Cheers
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Re: Cyto - Experimental Gamedesign # 6
[Re: Orange Brat]
#103500
12/24/06 06:42
12/24/06 06:42
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I'd say probably half of those 350 views you had downloaded it. (350 views! I don't think my horsiiieee post was viewed that often, and it was up a lot longer than this^^) over half of those people who downloaded it probably thought it was a great game. If a hundred people play your game... is that "no one"? Even if it's 50, there's more to come, and this has only been up for a few days (2?).
I think the reason why "Angelas world" became more comments is that it's a) black an white b) less challenging. You can debate the b), but I think angelas world was easier, here: as soon as you get to 3 minutes it gets very hard. I don't think that's bad though! well... to a)... angelas world is black and white, with only the red roses on the planet. It'S very unique. This game's just as fun, it just doesn't look as unique. Maybe that's why people don'T answer. I don't know.
Well... I loved both of the games. I showed them both to my smaller siblings (9 and 11) yesterday, and they loved them too. I think this game was a bit to hard for them though, angela's world requires more thinking. I wish I had those ideas you two have, they're amazing! I'd never have come up with either idea...
Micha
~"I never let school interfere with my education"~ -Mark Twain
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Re: Cyto - Experimental Gamedesign # 6
[Re: Germanunkol]
#103501
12/24/06 11:13
12/24/06 11:13
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
Expert
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Expert
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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Error, don't panic. I think I played all of your Experimental Gamedesign Games and loved them all, but never replied. I'm sorry about that, so here is my reply! As I said I LOVE this game. Its very challenging and great fun! However I wasn't able to figure out how to beat the boss yet, guess I have to try harder  I'm always facinated by your ideas and how you make all that work. I, as a hobby "scripter", am always trying to see the games mechanic behind the "front-end". Would love to see some kind of "reveal-thread" some day where you share some techniques, but thats probably just me dreaming  So GO ON! 
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Re: Cyto - Experimental Gamedesign # 6
[Re: Endgegner]
#103503
12/27/06 15:18
12/27/06 15:18
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
OP
Expert
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OP
Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Ah, dozens of replies, exactly what I was looking for  Thanks guys, good to know that the trend is stopped... for now  Quote:
When I read the title and saw the pics I instantly thought of Experimental Gameplay's "Cytoplasm"
After you said that, I had a look at that game - it's certainly more stylish than mine, but the gameplay is quite different (nothing would be more embarassing than presenting a "unique" idea here only to find out that it was already done countless times before ). Fun Fact: This game was originally named "cytoplasm" as well, but back then, it was a different gameplay anyway. Its cool to see how these games change 
Quote:
I think it's a bit early perhaps to expect loads of replies since you've only recently posted this
Well, perhaps you are right, but even if you don't count this thread the trend I was pointing out is still there and visible, no? 
I just wanted to know what I am doing wrong 
Lets see what the next project will be 
Thanks guys for all the great comments and suggestions. I will keep them in mind for further games 
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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