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first human #104171
12/27/06 11:07
12/27/06 11:07
Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Zubera Offline OP
Member
Zubera  Offline OP
Member

Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Hey all!

This is my first human model. It´s made in Blender. What can i do better? I know that it need practice to make good looking humans but tipps would be great I will model the head now btw.






Re: first human [Re: Zubera] #104172
12/27/06 11:13
12/27/06 11:13
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I´d say that his arms are too thin and make his chest a bit wider
good start though
Regards
Aztec


Visit:
schwenkschuster-design.de
Re: first human [Re: aztec] #104173
12/27/06 12:08
12/27/06 12:08
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
long fingers

Re: first human [Re: FBL] #104174
12/27/06 12:41
12/27/06 12:41
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Tkae soeme fat away from the legs and give it to the arms.

Oh and when the arms are thicker, they may have to be increased in length.

But still a good start ^^


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: first human [Re: ShoreVietam] #104175
12/27/06 13:06
12/27/06 13:06
Joined: May 2005
Posts: 107
Latvia
raymich Offline
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raymich  Offline
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Joined: May 2005
Posts: 107
Latvia
TIP: Allways use bluprint (yes, yes don't be lazy ) and allways model only one side of your human model and then mirror it for more accuracy, becouse both sides are symetrical

cheers

Re: first human [Re: raymich] #104176
12/27/06 15:44
12/27/06 15:44
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
raise the knuckles a bit on the hand, and make the fingers shorter, wit a thinner pinking and the thumb on a better angle

Re: first human [Re: lostclimate] #104177
12/27/06 16:56
12/27/06 16:56
Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Zubera Offline OP
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Zubera  Offline OP
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Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
update:



Re: first human [Re: Zubera] #104178
12/27/06 17:45
12/27/06 17:45
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Looks like you widend the hip .. I would shrink it back again and widen the chest + where are his shoulders?
Should it become a male or female model?

The hands look better, the arms are still a bit thin.
Just make the same pose with one of your own arms and take a look at it

edit:
oh and the upper thigh should be a bit bigger or get bigger when it ends in the hip.

Last edited by Thunder; 12/27/06 17:49.
Re: first human [Re: Xarthor] #104179
12/27/06 17:51
12/27/06 17:51
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
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Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Here is a little pic that I drew of a female body to show a bit how a human body lower part looks like:



Concept art is pretty usefull when modeling characters

Re: first human [Re: Ambassador] #104180
12/27/06 18:43
12/27/06 18:43
Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Zubera Offline OP
Member
Zubera  Offline OP
Member

Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Thank you all for the great help. It should become a male model.

update:



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