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Re: first human [Re: Zubera] #104181
12/27/06 19:21
12/27/06 19:21
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Can we get a front view? It's easier to notice things wrong with it when we can look at a front view. However, from looking at him...

1-The part right below the pelvic bone looks a bit shabby.
2-The pelvic looks too flat, round it so that it flows between the legs a bit more.
3-Unless he is wearing tight jeans, the area above the pelvic shouldn't come in then out.
4- His body cavity is way too tall, and
5- His chest cavity is way too flat.
6- He has no palm, make the fingers further out from the wrist.



Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: first human [Re: Towelie] #104182
12/27/06 19:53
12/27/06 19:53
Joined: Mar 2005
Posts: 247
Deutschland, Koblenz
Zubera Offline OP
Member
Zubera  Offline OP
Member

Joined: Mar 2005
Posts: 247
Deutschland, Koblenz


when the model is finished i will add a normalmap to add more detail to his chest.

Re: first human [Re: Towelie] #104183
12/27/06 20:04
12/27/06 20:04
Joined: Jul 2002
Posts: 161
N
nifty Offline
Member
nifty  Offline
Member
N

Joined: Jul 2002
Posts: 161
That's a really good first attempt. The human body is the most difficult thing to model. I have a tip to offer. If you have poser, or if you can get a realistic human into your program, then use it as a base to start from. Freeze (disable editing of) the hipoly model, then build your low poly model over it.
Another tip, start with a lower polygon model, then increase the poly count on your next model. Try making a 300 - 500 poly model. It will look blocky, but it will teach you the basics. It's easier to learn from your mistakes on a low poly model. When you work on higher poly models, you will know what not to do, and it will be less frustrating.

Re: first human [Re: nifty] #104184
12/28/06 09:14
12/28/06 09:14
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
My tip: when tuning the proportions use the photo of a real human as a background texture, or something like that, this will definately make it easier

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