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Moving Models #104218
12/28/06 13:15
12/28/06 13:15
Joined: Dec 2006
Posts: 9
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Ultri Offline OP
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Ultri  Offline OP
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Joined: Dec 2006
Posts: 9
So I am finished with designing a level. There is a player that can move around. Next I want to insert some models that can move around and perhaps the player can speak with. So my questions are:
* Is ist possible to insert complete models that move around by their own?
* If so, do I have to include waypoints? How to? Where can i get that models from?
* Is it possible to insert AIML, artifical intelligence for a coversation?
Thx

Re: Moving Models [Re: Ultri] #104219
12/28/06 13:47
12/28/06 13:47
Joined: Nov 2003
Posts: 108
Oklahoma, USA
FixxeR Offline
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FixxeR  Offline
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Posts: 108
Oklahoma, USA
1) Kind of. You can put a model into a level, but you'll need a script/action to make it move on it's own.

2) You don't have to. You can write a script so that it just randomly walks around. You can use paths to have your model follow a specific path, or you can create a path and use it's waypoints as positions it can randomly walk to. Of course, if you do the latter, you'll need pathfinding if there'll be objects in the way of two waypoints.

3) Yes, but you'll have to write the script for that.

Hopefully this has helped,
FixxeR


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Re: Moving Models [Re: FixxeR] #104220
12/28/06 13:58
12/28/06 13:58
Joined: Dec 2006
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Ultri Offline OP
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Ultri  Offline OP
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Thank you. Do you know how to make a model moving radomly, Are there some scripts`?

Re: Moving Models [Re: Ultri] #104221
12/28/06 14:51
12/28/06 14:51
Joined: Dec 2006
Posts: 32
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Paulo_Sousa Offline
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Paulo_Sousa  Offline
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I found somewhere, looong ago, a script called WanderAI. Its for a FPS enemy, but you can take the moving part and tweak it...
If anyone knows where the script is...


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