Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, TedMar, dr_panther), 1,049 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 4 1 2 3 4
Re: [WIP Project] Sword Duel System [Re: Zelek] #104337
01/02/07 06:17
01/02/07 06:17
Joined: May 2005
Posts: 107
Latvia
raymich Offline
Member
raymich  Offline
Member

Joined: May 2005
Posts: 107
Latvia
people are just being very diplomatic nowadays

i think you should release that tutorial, becouse everyone can talk or promise, but there is so less people who actually does what they started

i would appreciate any help i could get from your tutorial, not only me, everyone. We all know that there is so many ways to do one single thing in scripting, and we want to know your way

cheers

Re: [WIP Project] Sword Duel System [Re: raymich] #104338
01/02/07 09:45
01/02/07 09:45
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
that looks really cool!
i want to make a sword fighting game myself, and i have done an attempt (which totally failed while i didn't have enough experience yet) but i want to trie it again, and a tutorial about it would be really cool!
good luck with the process!

Re: [WIP Project] Sword Duel System [Re: Zelek] #104339
01/02/07 23:03
01/02/07 23:03
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
Don't get discouraged about the few responses. Not everyone is interested in every type of demo, and most forum participants won't log on simply to say "me too". I think you should take the response as favorable.
I would be interested in any hints that may help to develop a system such as yours. Of course, if it is basically the same as in AUM, then The need for it would be minimal, but any new ideas would be helpful, indeed.
I hope you are able to finish the game and that it's a great success.
Happy New Year!!
Jim


Jim
Re: [WIP Project] Sword Duel System [Re: JimFox] #104340
01/04/07 09:48
01/04/07 09:48
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
9 replies to a sword combating system... you're right. that's not very much ... combat systems are very hard, especially if they're using close range weapons and realistic blocking!
I think a video of it all might get you more responses. I wanna see what the thing's like... if it's possible, a video would be great ...
It just doesn't look the same on a still picture...:(


~"I never let school interfere with my education"~
-Mark Twain
Re: [WIP Project] Sword Duel System [Re: Germanunkol] #104341
01/04/07 16:47
01/04/07 16:47
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Well... always eye-candy makes the race.

The "problem" is, that the game code is kind of a base that is needed, at least we can only judge eye-candy from screens.

I'd advice you to improve the texture detail of your terrain, place a plant, a boulder and a fence here and there and maybe rework you 2D elements a bit (the character pictures look quite good, but the way they are displayed and the compass at the top of the screen.


Example:

Old interface, using a block-like power bar border -> weak design.


New interface, using no border at all -> quite cool (at least I think so )




Edit:
Sometimes less is more, don't put too many Panels on the screen (my opinion).


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: [WIP Project] Sword Duel System [Re: ShoreVietam] #104342
01/05/07 04:09
01/05/07 04:09
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Thanks for the comments everyone, and the advice, Shore.

I put together a VIDEO (~9 meg, 45 sec) of the code in action. Basically it's me against a really defensive computer. You'll see that I manage to score one hit on him...but I have to cheat and give myself stamina every 10 seconds or so .

Let me know if you run into any problems viewing it. Hope you guys enjoy it!



EDIT: Here's a Google video link if the above link doesn't work for some reason. This one is 320x240 though, so it's a lot harder to see what's going on.

Last edited by Zelek; 01/05/07 04:28.
Re: [WIP Project] Sword Duel System [Re: Zelek] #104343
01/05/07 15:31
01/05/07 15:31
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Nice game! Looks very fun accually. The idea of the game is brilliant, A demo will be very good. I liked the video, much better than the screens, tho the screens look sweet too

And a tutorial

Keep up the good work!

Link.


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: [WIP Project] Sword Duel System [Re: DLively] #104344
01/05/07 16:35
01/05/07 16:35
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Great, with some improvements in the animation cycles it'll be awesome!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: [WIP Project] Sword Duel System [Re: ShoreVietam] #104345
01/06/07 00:31
01/06/07 00:31
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I agree... it looks very cool, nice effects, sounds etc (Lol... and the bg music, off course... I love Klaus Badelt's music^^)
What I'd really work on is the animations. See, when the opponent moves aside, for example, so that you miss, he does not actually seem to move aside, he seems to be there at once. I'd work on that... other than that... nice job


~"I never let school interfere with my education"~
-Mark Twain
Re: [WIP Project] Sword Duel System [Re: Germanunkol] #104346
01/06/07 00:52
01/06/07 00:52
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Yeah, the animation is rough...I hate doing animations myself, such a wretched, tedious process. The problem is that all the collision detection depends on the animations, so if they're too fast, it won't detect correctly, and if they're too slow, there's no real challenge to blocking attacks. For the dodge, if I slow it down and make it animate smoothly, it makes it really hard to respond in time and get out of the way of the sword.

I agree it needs some work though, I'll have to see if I can figure another way to smooth it out or something.

Page 2 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1