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Maya to MDL7 with Bones? #105217
01/03/07 21:14
01/03/07 21:14
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Howdy. Anyone know of a good way to get from Maya to MDL while retaining bones? These here forums talk about MED's upcoming FBX support (which I'm eagerly awaiting), but I'm looking for instant gratification. (And, of course, a pony.)

Thanks.

(EDIT: Maya -> Deep Exploration -> Ultimate Unwrap3D -> FragMOTION -> MED seems to work, but this hurts me on a spiritual level. Is there something better?)

Last edited by Ichiro; 01/03/07 21:48.

Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Maya to MDL7 with Bones? [Re: Ichiro] #105218
01/15/07 16:36
01/15/07 16:36
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
I think you can do it with the unreal format..

First, get the free ActorX Plugin, then export yr model, I think it goes to one of the unreal formats, then you can open it up in Milkshape and do an export straight to mdl7

The path you describes sounds nightmarish!

Yeah I really look forward to the FBX support! Then you could use motionbuilder, that'd be xslint.

Re: Maya to MDL7 with Bones? [Re: JetpackMonkey] #105219
01/15/07 20:39
01/15/07 20:39
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
The path you describes sounds nightmarish!

It is. :) And on top of it, high-poly models seem to react poorly.

Thanks for the suggestion; I'll give it a whirl.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Maya to MDL7 with Bones? [Re: Ichiro] #105220
01/16/07 06:02
01/16/07 06:02
Joined: Nov 2003
Posts: 108
Oklahoma, USA
FixxeR Offline
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FixxeR  Offline
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Joined: Nov 2003
Posts: 108
Oklahoma, USA
You can export from MS3D to MDL7 but, from what I remember, the bones will be included but completely detatched from the model.

FixxeR


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