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Re: Project S.P.E.C.S [Re: aztec] #105285
01/10/07 16:42
01/10/07 16:42
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
no more comments?
Its really hard to upload a Game
if I dont get anymore tipps


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schwenkschuster-design.de
Re: Project S.P.E.C.S [Re: aztec] #105286
01/10/07 20:01
01/10/07 20:01
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Well it's acctually better to get no tips anymore for a while so you can let your imagination work Result, a better game where the user doesn't know any of those tips we give you before playing the game which will end up in a "not entertaining" game

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
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8 GB RAM DDR3
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Re: Project S.P.E.C.S [Re: frazzle] #105287
01/11/07 12:15
01/11/07 12:15
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
allright


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Re: Project S.P.E.C.S [Re: frazzle] #105288
01/11/07 14:53
01/11/07 14:53
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Quote:

The lightning, which I guessed you used dynamic lighting should be replaced by fake physic lights which can be shot and they will move on a "physic scale" to create a realistic view, you will find this code in aum... ^^





hm dont know what you mean by that dont know
but can I create physiks lights with A6 extra?
or do you mean light with something like my.lightrange ect?
or what do you mean by this


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Re: Project S.P.E.C.S [Re: aztec] #105289
01/11/07 14:57
01/11/07 14:57
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
Unless I missed something, you might want your weapons to be affected by light.


3DSK Human Photo References for 3D Artists and Game Developers
Re: Project S.P.E.C.S [Re: SlyBoots] #105290
01/11/07 15:18
01/11/07 15:18
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
ehm what do you mean by this?


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Re: Project S.P.E.C.S [Re: aztec] #105291
01/12/07 15:09
01/12/07 15:09
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
In what I downloaded, the weapons don't seem to be affected by any sort of light. They're always the same no matter how bright or dark it is.

(similiar to the recent templates)


3DSK Human Photo References for 3D Artists and Game Developers
Re: Project S.P.E.C.S [Re: SlyBoots] #105292
01/12/07 17:54
01/12/07 17:54
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline OP

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aztec  Offline OP

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
ah now I know what you mean


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schwenkschuster-design.de
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