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Re: New Sword [model] [Re: Germanunkol] #105399
01/05/07 14:45
01/05/07 14:45
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

I don't think it's supposed to be "realistic", ello... like those war craft swords that are 3 times the size of the character.



i hope you didnt think i dont like it.. i l ike it a lot. i was just curious about it

Re: New Sword [model] [Re: ello] #105400
01/05/07 15:13
01/05/07 15:13
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Mmmmmmmmmmmm... Very nice, I think that yes, you should reduce polly count cause it could kill frame rate... But it looks sweet...


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Re: New Sword [model] [Re: DLively] #105401
01/05/07 16:39
01/05/07 16:39
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
The Design is awesome and a nice show off in creativity.

But I fear it has much too much polys.
It has a polycount for a render model I fear, espacally the engine (or whatever) part.
You'll never ever see that in normal gameplay, thus texturing can do that.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: New Sword [model] [Re: ShoreVietam] #105402
01/05/07 20:43
01/05/07 20:43
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline OP
User
exile  Offline OP
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
OK, Ill get on that right away. Thanks for the feedback guys. I'll post textured screens next time.

Re: New Sword [model] [Re: exile] #105403
01/05/07 21:05
01/05/07 21:05
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline OP
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exile  Offline OP
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
well I made the motor low poly. Whaddya think?



Re: New Sword [model] [Re: exile] #105404
01/05/07 21:10
01/05/07 21:10
Joined: Dec 2005
Posts: 252
MyOwnKingdom
nipx Offline
Member
nipx  Offline
Member

Joined: Dec 2005
Posts: 252
MyOwnKingdom
Still looks great but the details are missing

Maybe you can add them with a good skin.



nipx

Re: New Sword [model] [Re: exile] #105405
01/06/07 23:24
01/06/07 23:24
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
It looks nice with both high and low polys but why not skin both and make an option in the menu for high and low graphics.

Re: New Sword [model] [Re: mpdeveloper_A] #105406
01/07/07 04:01
01/07/07 04:01
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline OP
User
exile  Offline OP
User

Joined: Apr 2005
Posts: 795
U.S.A. Michigan
hmmm, not a bad idea!!!

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