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Re: Vatan Technology [Re: Frederick_Lim] #105603
12/31/07 17:30
12/31/07 17:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
@F_L: "i guess..." "...maybe i'm wrong" what a great post based on hard facts.

does someone know how to handle the Cal3d model library thing? the website says it's the only way to get models into vatan.

what bugs me most is the fact that there is a game called vatan programmed as techdemo for the leadwerks engine. duh...

Re: Vatan Technology [Re: broozar] #105604
12/31/07 17:34
12/31/07 17:34
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Quote:

t there is a game called vatan programmed as techdemo for the leadwerks engine. duh...




Ahh so I was right
I had already seen that demo somewhere

Re: Vatan Technology [Re: AlbertoT] #105605
12/31/07 18:00
12/31/07 18:00
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Thanks Broozar, seems they still have quite a way to go yet.

Re: Vatan Technology [Re: Paul_L_Ming] #105606
01/02/08 00:22
01/02/08 00:22
Joined: Mar 2007
Posts: 75
M
Metal_Man Offline
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Metal_Man  Offline
Junior Member
M

Joined: Mar 2007
Posts: 75
it looks like GoldSource

Re: Vatan Technology [Re: Metal_Man] #105607
01/02/08 10:31
01/02/08 10:31
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
no, it doesn't. try their (leadwerks) fps demo. esp. the shadow(testure-) projectors are pretty cool, light resoulution is much better, and it can handle realistic physics.

Re: Vatan Technology [Re: broozar] #105608
01/02/08 12:06
01/02/08 12:06
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
Vatan has AI that can hear sound and has AI pathing. Realtime shadows and physics in and out of water. RPG and FPS elements. Shaders.

Re: Vatan Technology [Re: Kasey_Dee] #105609
01/02/08 16:35
01/02/08 16:35
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
yes, but as long as i don't know what Cal3D feels like, i won't be buying it.

Re: Vatan Technology [Re: broozar] #105610
01/03/08 01:25
01/03/08 01:25
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
Quote:

yes, but as long as i don't know what Cal3D feels like, i won't be buying it.



Yeah I hear ya. Mine is fbx. I will not use anything that only uses fbx format.

Last edited by Kasey_Dee; 01/03/08 01:26.
Re: Vatan Technology [Re: Kasey_Dee] #105611
01/03/08 01:30
01/03/08 01:30
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
is cal3d fbx-bound? does anyone use this engine, cal3d or any associate porgram and can give comments based on personal experience? please.

Re: Vatan Technology [Re: broozar] #105612
01/03/08 01:56
01/03/08 01:56
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
cal3d has Milkshape and 3DS Max exporters.

3DS Max
http://www.maxplugins.de/max9_32.php?search=cal3d&sort=Author
http://download.gna.org/cal3d/documentation/modeling/tutorial.html

Milkshape see step 2
http://www.marisa9.com/imvu/misc/milkshape.html

Blender
http://blenderartists.org/forum/showthread.php?t=77833&highlight=cal3d

cal3d homepage http://home.gna.org/cal3d/
cal3d faq http://cal3d.sourceforge.net/docs/api/html/cal3dfaq.html

Quote:

lexx If you don't like Cal3d, in Vatan engine you can remove it becouse the source code is open to change and import any other format or something you want. You can even create your own file format(but whatever you do, create a file format or remove cal3d, you need a programmer for that).
Something that is not possible in some engines.




I am still trying to decide on whether to use Vatan or A7 Professional for a rpg in space.

For A7 Professional I am wondering how the lighting is going to affect all models level. If you use brush or level geometry the build times are long to tweaking scenes is a nightmare. I am hoping that maybe this http://www.malabar.tv/max2gs2.htm will help. Another concern is having to change the scripting every 3 years or when they upgrade to A8 so if you are in the middle of a project you would have to redo everything.

I like the A7 community here and with the max exporter it looks like it would be simple to get artwork into A7. The AUMs are really cool and there are a lot of resources available for A7 and tutorials.

Last edited by Kasey_Dee; 01/03/08 07:17.
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