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inventory effect #106023
01/09/07 18:53
01/09/07 18:53
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey everybody, I was working on a inventory script, I've got my inspiration from games like; the first soul reaver, dynasty warriors and Dragonrise. The script creates 4 pyramids like blocks that you can rotate using key_a and Key_d. Press i for activating the inventory and again for deactivating. The idear is to replace the blocks with sprite's and than asign a function to them, so you would have a ring of functions like; exit, load, save, etc. For know I have only got the inventory rotate function working. I contribute this script so maybe someone can improve it, because the rotate function doesn't work perfectly all the time. Hope someone likes it and can help to improve it.

This is the link to the file;
http://rapidshare.com/files/10965789/inventar.rar.html

Re: inventory effect [Re: molotov] #106024
01/13/07 16:04
01/13/07 16:04
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey everybody, I updated the script. Still press i for the inventory, then use A or D for turning the ring and pressing W or S for going to another ring. Press i again for leaving the menu. For know the inventory exist out of 3 rings, but only the exit, load and save buttons from the first ring works, pressing enter to activate the button at the bottom of the ring. I've tryed to make the inventory script as a easy as possible to implement in other scripts. Hope someone likes it and comments are very welcome.

This is the link to the updated file;
http://rapidshare.com/files/11528930/inventar.rar.html

P.S. Credit goes to the people behind Dragonrise, because I used there exit icon and the flamme6 sprite.

Re: inventory effect [Re: molotov] #106025
01/13/07 21:41
01/13/07 21:41
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine
thank you. interesting. may be better to rotate ring in opposite direction when 'out'? (like cw when menu opens and ccw when closes).


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