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Bones Animation and Puckering #106427
01/11/07 16:45
01/11/07 16:45
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Massachusetts, USA


I notice that a model that looks fine in a neutral pose (left) will sometimes pucker when I actuate the bones more than a little bit (right, white circles). Is there any way around this, or is that just a limitation of bones in general?

Thanks.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Bones Animation and Puckering [Re: Ichiro] #106428
01/12/07 08:03
01/12/07 08:03
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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This could be improved when multiple bones per vertex are implemented. Untill then, you could try to move the knee joint forward a little, but then the movement may look unnatural..

Re: Bones Animation and Puckering [Re: Excessus] #106429
01/12/07 16:17
01/12/07 16:17
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Posts: 681
Massachusetts, USA
Ahh. Thank you.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Bones Animation and Puckering [Re: Excessus] #106430
01/12/07 16:18
01/12/07 16:18

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Anonymous
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Also adding a few more tris may help, if that solution is viable.

Re: Bones Animation and Puckering [Re: Ichiro] #106431
01/12/07 16:27
01/12/07 16:27
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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you could do it right in MAYA or so and export it as vertex animation

Re: Bones Animation and Puckering [Re: Ichiro] #106432
01/14/07 06:01
01/14/07 06:01
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Massachusetts, USA
Either of those solutions might work.

I suppose a third might be to implement a more intricate animation system (after all, it's possible to get and set individual vertices).


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Bones Animation and Puckering [Re: Ichiro] #106433
01/14/07 17:47
01/14/07 17:47
Joined: Jul 2006
Posts: 43
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CreatorOfMyth Offline
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CreatorOfMyth  Offline
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Posts: 43
Just curious... but was that model made entirely in Med? I know this is off subject, but I'm just wondering.

Re: Bones Animation and Puckering [Re: CreatorOfMyth] #106434
01/14/07 23:29
01/14/07 23:29
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Naw; probably Maya or Max. It's available here:
http://www.cubixstudio.com/


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Bones Animation and Puckering [Re: Ichiro] #106435
01/15/07 01:03
01/15/07 01:03
Joined: Jul 2006
Posts: 43
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CreatorOfMyth Offline
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CreatorOfMyth  Offline
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Posts: 43
Oh... you're not the original author of it. My bad. I was just curious because a friend of mine is trying to learn how to create models for our game with Med, but he's struggling with it. I've been debating whether Med is friendly enough and powerful enough to do the job. I just figured that if that model was entirely Med's creation than Med must be pretty versatile. Her face is absolutely beautiful. Thanks anyways

Re: Bones Animation and Puckering [Re: CreatorOfMyth] #106436
01/17/07 21:18
01/17/07 21:18
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline
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JazzDude  Offline
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I would change it from bones to vertex animation and then correct the vertices where there are puckers.

(First making sure that frame range is unchecked in options.)

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