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Executioner Model #106595
01/13/07 02:57
01/13/07 02:57
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
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Gamesaint762  Offline OP
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Joined: Jan 2004
Posts: 439
Spent about a 8 hours working on this new character. I have also made a large Axe for him. I guess that he is a Hunchback/Executioner, the design just kinda fell into place as I was tweaking the head and mask. This model and some others are part of a Survival/Horror model pack that I am working on. I have begun the textures and when I have made some progress I will post more shots. Please, any feedback is welcome. GS out.





Re: Executioner Model [Re: Gamesaint762] #106596
01/13/07 07:38
01/13/07 07:38
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
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Gamesaint762  Offline OP
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Joined: Jan 2004
Posts: 439
Ok got the Textures on the Axe... GS out.



Re: Executioner Model [Re: Gamesaint762] #106597
01/13/07 07:56
01/13/07 07:56
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Wow... I really like it!
Only thing I can see: Scale the fingers a bit. The middle finger should be a bit longer than the two next to it, and the little (pinkie?) finger should be the smallest... at least that's what my hand looks like ...
other than that: Very low poly, and it looks great! I really wanna see it skinned


~"I never let school interfere with my education"~
-Mark Twain
Re: Executioner Model [Re: Germanunkol] #106598
01/13/07 14:46
01/13/07 14:46
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
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Drittz_Dourden  Offline
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Joined: Aug 2003
Posts: 842
alabama
I like the axe model..

is that supposed to be dried blood on the axe or rust? eather way looks neat...keep up the good work

Re: Executioner Model [Re: Gamesaint762] #106599
01/13/07 15:34
01/13/07 15:34
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
Haha, I must laugh when I see him. Funny guy.
A great, comic - like style. I can imagine how he´ll come out, when he´s animated.


no science involved
Re: Executioner Model [Re: fogman] #106600
01/13/07 15:39
01/13/07 15:39
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
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Gamesaint762  Offline OP
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Joined: Jan 2004
Posts: 439
Never Laugh at the Executioner or WHAM! Off with your head! hahaha! Thanks for the comments guys... Suppose to be like dried blood on the blade... I may add some more redness to it later.. Thanks, GS out.

Re: Executioner Model [Re: Gamesaint762] #106601
01/13/07 15:52
01/13/07 15:52
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Wahaha I like this one.
I wonder what the polycount is. The number of polys seems to be distributed a bit uneven over the model.

Waiting to see it textured

Re: Executioner Model [Re: FBL] #106602
01/13/07 18:03
01/13/07 18:03
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
As the rest already mentioned, nice model GS
The fingers can be improved but it's a nice modeling job you did there, I'm saying this because most modellers need a reference picture to get inspired and add detail to their work

Cheers

Frazzle


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Re: Executioner Model [Re: frazzle] #106603
01/18/07 00:18
01/18/07 00:18
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
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Gamesaint762  Offline OP
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Joined: Jan 2004
Posts: 439
Ok as promised I got some textures on the Executioner. Now hes ready for rigging so that he can chop off some heads. Hope you like, GS out.




Re: Executioner Model [Re: Gamesaint762] #106604
01/18/07 00:59
01/18/07 00:59
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i never managed to model anything in gimp... dunno why i just dont get it...#
sebe once told me and i tried but i failed miserably.. now i model in med...
and guess what, i can do that...

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