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Re: Arachnoid-Wip [Re: sPlKe] #106747
01/16/07 07:05
01/16/07 07:05
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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Berlin
Well, actually it must not move the joints at the hip area. Itīs enough to move to move only the "claws" on top of the legs. Itīs like the fingers. We canīt move every single finger from the hand join on, even if they are single bones in the hand. But we could walk with our hand

I hope noone got me wrong. I ment the bone in the back is textured not good (the spine(?)) and if that would be a female monster the breast doesnīt look very female. In common modern video games there are many female monsters with real breasts, like in DiabloII and VampireBloodlines.

In King of Monsters on SNES if you transform from a Monster back into a Human you can see everything. I think that was a good idea I realy like it.


:L
Re: Arachnoid-Wip [Re: EX Citer] #106748
01/16/07 07:33
01/16/07 07:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Quote:

Well, actually it must not move the joints at the hip area. Itīs enough to move to move only the "claws" on top of the legs. Itīs like the fingers. We canīt move every single finger from the hand join on, even if they are single bones in the hand. But we could walk with our hand




In this case the three legs on both side may be able to move, but not simultaneously, a bit like the hand example indeed. However for a arachnoid lifeform it would look quite strange if he walks like a bi-ped although having 3 legs on each side.

Anyways, enough about the legs.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

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Re: Arachnoid-Wip [Re: sPlKe] #106749
01/16/07 16:30
01/16/07 16:30
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
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TheGameMaker  Offline OP
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Posts: 320
Well... its a mutated being, not folowing any of the laws of physics, more a "creature out of some nightmare" which absolutly donīt have to be able to walk^^
but it gonna be animated, as like as just the lower two bones & the claws are movable. The tex of the legs is the thing, thats what it makes it a wip, so donīt worry, I gonna fix this soon. Orginally it got some hornplates like it got on the head, down its back, ending between the legs, hiding the "something" but was deleted while a crahs, and I didnīt recreated it...
I know that your right, but well, its a "creature out of some nightmare" so it donīt have to have anything;P (just a bad excuse, I konw^^ )

some good news are, that I got managed to export animations from Max to GS, so you will have some animations as well.

Re: Arachnoid-Wip [Re: TheGameMaker] #106750
01/17/07 05:07
01/17/07 05:07
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
edit: wrong post

Last edited by SPlKE; 01/17/07 05:14.
Re: Arachnoid-Wip [Re: sPlKe] #106751
01/17/07 19:45
01/17/07 19:45
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
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TheGameMaker  Offline OP
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Posts: 320
update:



currendly Iīm working on the animations, Walk is already done, if someone could host it, I could post a vid/the mdl...
greetz

Re: Arachnoid-Wip [Re: TheGameMaker] #106752
01/17/07 20:20
01/17/07 20:20
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Earth
Nice! I like the legs way better now. Great job!!


Looks very good. I'd like to see that thing walking^^...


~"I never let school interfere with my education"~
-Mark Twain
Re: Arachnoid-Wip [Re: Germanunkol] #106753
01/17/07 20:42
01/17/07 20:42
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
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TheGameMaker  Offline OP
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Posts: 320

Re: Arachnoid-Wip [Re: TheGameMaker] #106754
01/17/07 20:47
01/17/07 20:47
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
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RJDL  Offline
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Posts: 527
Netherlands
i don't like it, it doesn't seem too friendly :S

but as a model it looks just too cool,
that's some piece of brilliant modelling!
it reminds me of DOOM 3 in a way...
keep going, i'd love to see it finished!

Re: Arachnoid-Wip [Re: RJDL] #106755
01/18/07 11:31
01/18/07 11:31
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
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TheGameMaker  Offline OP
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Posts: 320
Well Doom3 as a game with the best monsters of course had influenc to my style...

Update+2vids [Re: TheGameMaker] #106756
01/18/07 20:04
01/18/07 20:04
Joined: Apr 2004
Posts: 320
TheGameMaker Offline OP
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TheGameMaker  Offline OP
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Joined: Apr 2004
Posts: 320
so.. some update.. attack ani is ready...

AND: the link to the ani is now working^^
http://fsblabs.fs.funpic.de/alienattackani.rar
http://fsblabs.fs.funpic.de/alienwalkani.rar
TGM

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