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fake reflections on models? #106842
01/14/07 12:01
01/14/07 12:01
Joined: Aug 2006
Posts: 128
Papua New Guinea
I
Impaler Offline OP
Member
Impaler  Offline OP
Member
I

Joined: Aug 2006
Posts: 128
Papua New Guinea
Hi all:
This is probably a real longshot but anyway, I've noticed that in most car racing games and even many other types of games, shiny objects like cars and aeroplanes are made to look like they are reflective by using a "sliding" texture that doesn't stick to the models but moves around it depending on what direction you're looking at it from. This is very easy to do in Blender ( even the game engine supports it!) but can you do it in 3DGS? DO YOU NEED PRO EDITION? like I said, it's a longshot...


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: fake reflections on models? [Re: Impaler] #106843
01/14/07 12:27
01/14/07 12:27
Joined: Aug 2003
Posts: 511
Hilden in Germany
RobH Offline
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RobH  Offline
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Joined: Aug 2003
Posts: 511
Hilden in Germany
For this you need a cubic envorment shader. You can find one on the wiki page or in one of the last AUM. For shader you need minimum the Com version.


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