Ok, so, for my first organic model she came out suprisingly well, I'm quite proud of her. I've practiced long and hard and feel I can reproduce her, or something along her lines, relativly quickly. I know shes far from perfect and am not putting her up here for critiques, I'm putting her up here so you know where I am at ability wise. As I like to say, "At the moment I am dead smack in the middle of average". So now I am moving on to my next phase of learning: Texturing.
Now I think I understand the basics of getting color on the model. I went out and got GIMP, a very nice piece of software, and have an understanding of layers. The road block I seem to be hitting everywhere is this:
Everyone talks about Normal Maps and Shading, but there is really nothing out there on how to actually apply these to the model. I understand that Normal Maps are alot like bump mapping, correct me if I am wrong here please, and Bump maps are used in the gimp file that you paint to create a "bump" effect. which when you are done painting you then re apply that "texture" on the model after using the uv editor. (I've done this on a very basic level just to see the steps involved)
Now the question I have is:
I've created an awesome normal Map from a high Poly model. Do I now use that as a bump map under all my other layers to create a "relief"?
Is there anything else that I need, or should, do with GIMP other than paint my layers and use the Normal Map?
Does anyone else have any pointers?
Thanks for any input.
Tinv