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3dsmax to 3dgs #107297
01/17/07 23:06
01/17/07 23:06
Joined: Jan 2006
Posts: 53
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LWD Offline OP
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LWD  Offline OP
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Hi!
I created a model with 3D Studio Max 6, but when i put in Wed the textures are mixed, i export from 3d studio max to *.3ds, and import in FragMotion, and export from FragMotion to .mdl and import in Wed.
Strangely when I export from 3d studio max to Med and from Med to Wed the model dont appear in the game but appear in med...
please somebody can explain me, how i can export a model from 3D Studio Max and put in 3DGS with the correct textures?
Thanks a lot!

Re: 3dsmax to 3dgs [Re: LWD] #107298
01/18/07 04:37
01/18/07 04:37
Joined: Jan 2007
Posts: 18
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Arturo_Conrado Offline
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I'm not an expert, but i'd suggest you to bake the textures.

Re: 3dsmax to 3dgs [Re: Arturo_Conrado] #107299
01/18/07 07:40
01/18/07 07:40
Joined: Jul 2006
Posts: 503
Australia
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adoado Offline

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adoado  Offline

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Australia
Arturo Conrado is right. You need to bake the textures into a new, automatically UV mapped texture. In 3dsmax, press the number "0" key. It brings up the render to texture (bake) dialog. I think I will write a tutorial on this, many seem to ask the same thing.

I hope it helped

Adoado


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Re: 3dsmax to 3dgs [Re: LWD] #107300
01/18/07 09:05
01/18/07 09:05
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Quote:

Strangely when I export from 3d studio max to Med and from Med to Wed the model dont appear in the game but appear in med...




sounds like an alpha channel issue, as if your model is completely transparent (full black alpha channel). either you export your skin without an alpha channel or, if you need it, with all values inverted.

Re: 3dsmax to 3dgs [Re: broozar] #107301
01/18/07 18:25
01/18/07 18:25
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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.3ds doesnt support UVmaps i think... so that could be why your textures are all messed up?

Re: 3dsmax to 3dgs [Re: VPrime] #107302
01/18/07 19:23
01/18/07 19:23
Joined: Aug 2006
Posts: 652
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bstudio Offline
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bstudio  Offline
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just export to .x format, thought that would support UV maps


BASIC programmers never die, they GOSUB and don't RETURN.
Re: 3dsmax to 3dgs [Re: bstudio] #107303
01/18/07 23:07
01/18/07 23:07
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LWD Offline OP
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LWD  Offline OP
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How i can export to .x format?
Thanks!

Re: 3dsmax to 3dgs [Re: LWD] #107304
01/18/07 23:12
01/18/07 23:12
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
through PandaX exporter plugin (google for it), or the quest3d max plugin (on the quest3d site)
@vprime: sure, it does.

Re: 3dsmax to 3dgs [Re: broozar] #107305
01/19/07 02:49
01/19/07 02:49
Joined: Jul 2006
Posts: 503
Australia
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adoado Offline

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adoado  Offline

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No, .3ds does export UV mapping I think. It worked for me, I applied the "Unrwrap UVW" modifier on the object (in 3dsmax) then export...


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Re: 3dsmax to 3dgs [Re: adoado] #107306
01/19/07 16:28
01/19/07 16:28
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LWD Offline OP
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LWD  Offline OP
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When i export to .x, and try to import in med, nothing happens, the model dont appear :/


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