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Xenogears style #107340
01/18/07 00:06
01/18/07 00:06
Joined: Jan 2007
Posts: 2
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grieverzero Offline OP
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grieverzero  Offline OP
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Joined: Jan 2007
Posts: 2
Hello everyone,

I am seriously considering investing my money in this fine piece of software...but I have a couple quick questions that you guys should be able to answer, considering you actually have the software.

Note: I have no been able to test drive the demo software yet, as I am on my new Macbook Pro and have not installed XP on here yet.

I want to make a game...well, me and some other people...and I want to know if it's possible to create an RPG in the style of Xenogears. For those of you that are not familiar with the game, it is basically a sort of isometric view with a 360' rotating camera, fairly simple 3d environments (think SNES tiles but 3d), and the characters are sprites.

Is it possible and/or viable to create a simple 3d environment with sprites? The characters would also be small...like in SNES rpgs.

Oh, and can you IMPORT sprites?

heres a screenshot from the game i'm talking about


Last edited by grieverzero; 01/18/07 00:38.
Re: Xenogears style [Re: grieverzero] #107341
01/18/07 15:55
01/18/07 15:55
Joined: Aug 2006
Posts: 152
vector(200,45,338)
Marwan Offline
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Marwan  Offline
Member

Joined: Aug 2006
Posts: 152
vector(200,45,338)
I HAVE SEEN THIS GAME BEFORE ITS A JAPANESE PSONE GAME RELIESED IN 98 , AND IT CAN BE DONE BY 3DGS


age:16 game design and programming experience:2 years
Re: Xenogears style [Re: Marwan] #107342
01/18/07 16:35
01/18/07 16:35
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
WHY DO YOU HAVE TO SHOUT!?!?!?!?!!!!!
I CAN ALSO WRITE IN THIS STYLE IF YOU WANT TO!!!!!!1111


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Xenogears style [Re: Michael_Schwarz] #107343
01/18/07 16:57
01/18/07 16:57
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
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Drittz_Dourden  Offline
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Joined: Aug 2003
Posts: 842
alabama
There was a forum member a couple of years back that built a 3d enviroment and used a 2d sprite for the main character. i don't remember his name...and the link to the thread is buried, but ill try to find it, but to answer your question...yes.

it will take alot of work...but be for warned...making a rpg is some tough work.read plenty of tutorials and don't be afried to get some negative feedback if something needs to be fixed and ask plenty of questions

Re: Xenogears style [Re: Michael_Schwarz] #107344
01/18/07 17:02
01/18/07 17:02
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
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tindust  Offline
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Joined: Aug 2005
Posts: 312
Sweden
Ok Ok we hear ya.

To answer the question. Yes! Sprites are easily imported as one entity type. It's essesntially a bitmap placed in the 3D environment and is easily animated.
The sprite itself can be an animation, and it can itself be animated: be moved, scaled, change transparency, color, whatever you like. You can also easily interact with the sprites in your 3D environment, for example the mouse can detect if it is over a sprite (or model) entity, etc.

I think this software would work out well for you.

cheers,
tindust

Re: Xenogears style [Re: tindust] #107345
01/18/07 23:38
01/18/07 23:38
Joined: Jan 2007
Posts: 2
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grieverzero Offline OP
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grieverzero  Offline OP
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Joined: Jan 2007
Posts: 2
Wow thanks guys!

Luckily I have two other guys right now on my "dev team" and we're looking into which medium would be the best for creating this project...and we ruled out programming our own engine.

We came down to two options:

Make a 2d game using the Chrono Trigger engine (editing the ROM), or
Make a 3d game using 3d Game Studio.

If it's as user friendly as it seems, I think I'll give 3DGS a shot!

Will I be able to edit sprites within the program, or do the sprites have to be fully created and then imported?

Re: Xenogears style [Re: grieverzero] #107346
01/19/07 07:07
01/19/07 07:07
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
The sprites themselves are bitmaps you have to create in a graphics program like PainShop Pro or Photoshop etc. The file format used are bmap, pcx or tga (tga can have an alpha transparency channel). To make an animated bitmap you put a series of images side by side into one image file. These images themselves cannot be edited in 3dgs. But their overall appearance can like size, ambient color, transparency, direction etc.

Best way to find out how it works is to get the trial version, play around with it a bit and read the manual. These can be downloaded from the download page.

cheers,


Lighten Your Load With

DynaLights 1.0

Realtime 3D Lighting. Free Trial Version available.

3DGS 660P
Re: Xenogears style [Re: grieverzero] #107347
01/21/07 00:05
01/21/07 00:05
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
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Wade_Adams  Offline
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Joined: Nov 2003
Posts: 1,257
Quote:

...and we ruled out programming our own engine.




You made your first good decision.


Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck

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