Hi, How can i fix the terrible transition from lights to shadows like in the picture below? There is a predefined var i should assign? The floor its a textured block, there are some static lights, the ambient and albedo are default, the sun is black.
Re: smooth shadows on blocks
[Re: demiGod]
#108322 01/21/0700:5801/21/0700:58
Thanks for your answer. Actually setting the smooth flag doesnt solve the problem, just increase the compiler time. And about the hiRes just in the pro version, i just cant believe this can be true. I hope there is another way to workaround this problem. I dont understand why hiRes its only available in pro version, but its harder to understand either why the commercial version should have this stupid ligthmap resolution. Someone knows how to solve this question please?
Re: smooth shadows on blocks
[Re: demiGod]
#108324 01/21/0713:5901/21/0713:59
I can give you on additional hint: Never use single colored textures and lightmaps together. Using a detailed ground wall or whatever texture will make it look much better.
Too bad, i need to implement single colored textures and lightmaps together in my level, that how it is. Maybe i will consider some kind of shader.. Thanks.
Re: smooth shadows on blocks
[Re: demiGod]
#108326 01/21/0715:1901/21/0715:19
Maybe you can upload your files so we can have a look at it because i also used single colored textures with lightmaps once and i had no problems so far.
Re: smooth shadows on blocks
[Re: SirSven]
#108327 01/21/0715:2901/21/0715:29
Well, i made a simple test level, just a hollow block, a block with a texture and two static lights. I am using 6.50.6 version. The problem is the stupid transition between lights and shadows, do you have this problem too? simple test level
EDIT: sorry i didnt include the wad file. Now its ok.