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smooth shadows on blocks #108321
01/20/07 21:38
01/20/07 21:38
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
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demiGod  Offline OP
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Joined: Mar 2006
Posts: 752
Portugal
Hi,
How can i fix the terrible transition from lights to shadows like in the picture below? There is a predefined var i should assign?
The floor its a textured block, there are some static lights, the ambient and albedo are default, the sun is black.


Re: smooth shadows on blocks [Re: demiGod] #108322
01/21/07 00:58
01/21/07 00:58
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
You can either set the blocks smooth flag or buy the pro version in order to have high resolution lightmapping...


Always learn from history, to be sure you make the same mistakes again...
Re: smooth shadows on blocks [Re: Uhrwerk] #108323
01/21/07 13:05
01/21/07 13:05
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
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Joined: Mar 2006
Posts: 752
Portugal
Thanks for your answer.
Actually setting the smooth flag doesnt solve the problem, just increase the compiler time.
And about the hiRes just in the pro version, i just cant believe this can be true. I hope there is another way to workaround this problem.
I dont understand why hiRes its only available in pro version, but its harder to understand either why the commercial version should have this stupid ligthmap resolution.
Someone knows how to solve this question please?

Re: smooth shadows on blocks [Re: demiGod] #108324
01/21/07 13:59
01/21/07 13:59
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
I can give you on additional hint: Never use single colored textures and lightmaps together. Using a detailed ground wall or whatever texture will make it look much better.

Have a look here concerning the lightmap resolution thing: http://www.conitec.net/english/gstudio/3dgs2.htm


Always learn from history, to be sure you make the same mistakes again...
Re: smooth shadows on blocks [Re: Uhrwerk] #108325
01/21/07 14:28
01/21/07 14:28
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
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demiGod  Offline OP
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Joined: Mar 2006
Posts: 752
Portugal
Too bad, i need to implement single colored textures and lightmaps together in my level, that how it is.
Maybe i will consider some kind of shader..
Thanks.

Re: smooth shadows on blocks [Re: demiGod] #108326
01/21/07 15:19
01/21/07 15:19
Joined: Mar 2005
Posts: 80
S
SirSven Offline
Junior Member
SirSven  Offline
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S

Joined: Mar 2005
Posts: 80
Maybe you can upload your files so we can have a look at it because i also used single colored textures with lightmaps once and i had no problems so far.

Re: smooth shadows on blocks [Re: SirSven] #108327
01/21/07 15:29
01/21/07 15:29
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
User
demiGod  Offline OP
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Posts: 752
Portugal
Did you used commercial or pro version?

Re: smooth shadows on blocks [Re: demiGod] #108328
01/21/07 15:45
01/21/07 15:45
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
Member
DARKLORD  Offline
Member
D

Joined: May 2004
Posts: 164
Germany
I use commercial edition and I also made it work.
But I also can't realy get so much info from the screenshot...

Last edited by DARKLORD; 01/21/07 15:47.
Re: smooth shadows on blocks [Re: DARKLORD] #108329
01/21/07 15:49
01/21/07 15:49
Joined: Mar 2005
Posts: 80
S
SirSven Offline
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SirSven  Offline
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Joined: Mar 2005
Posts: 80
Commercial version 6.50.4

Re: smooth shadows on blocks [Re: SirSven] #108330
01/21/07 16:08
01/21/07 16:08
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline OP
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demiGod  Offline OP
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Joined: Mar 2006
Posts: 752
Portugal
Well, i made a simple test level, just a hollow block, a block with a texture and two static lights. I am using 6.50.6 version.
The problem is the stupid transition between lights and shadows, do you have this problem too?
simple test level

EDIT: sorry i didnt include the wad file. Now its ok.

Last edited by demiGod; 01/21/07 16:17.
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