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Re: smooth shadows on blocks [Re: demiGod] #108331
01/21/07 17:56
01/21/07 17:56
Joined: May 2004
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DARKLORD Offline
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Not sure why, but the result I get when running it on my system is pretty OK I think.



It just looked so bad on your picture, but I think you can't get better quality without pro and in my opinion it's good enough.

Re: smooth shadows on blocks [Re: DARKLORD] #108332
01/21/07 18:12
01/21/07 18:12
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demiGod Offline OP
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Your screen looks exactly like in my system so i believe thats the way it is and not a particular problem on my own.
Unfortanly i cant agree with you, when you say thats good enough even considering the commercial version. In current stage development of A6 engine and looking for a semi-professional / professional work demand, i cant understand these limits, but its my opinion.

Thank you for your help DARKLORD.

Re: smooth shadows on blocks [Re: demiGod] #108333
01/21/07 21:20
01/21/07 21:20
Joined: Jun 2005
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broozar Offline
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broozar  Offline
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perhaps your d3d_shadowmap var is set to a low value?

Re: smooth shadows on blocks [Re: broozar] #108334
01/21/07 21:39
01/21/07 21:39
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demiGod Offline OP
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I believe you are refering to d3d_shadowdepth, if so i am using 32 which is the highest i think..

Re: smooth shadows on blocks [Re: demiGod] #108335
01/21/07 22:38
01/21/07 22:38
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broozar Offline
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broozar  Offline
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sorry yes, sure.

well, for me the quality difference from shot one to the 2nd is more than obvious, i still do not see your point. maybe you could mark the critical area with an arrow or something...?

Re: smooth shadows on blocks [Re: broozar] #108336
01/21/07 23:24
01/21/07 23:24
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FixxeR Offline
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He's just saying that the shadow gradient isn't smooth (say 64 steps as apposed to 1024). There are visible artifacts to the shading which breaks the illusion.

FixxeR


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Re: smooth shadows on blocks [Re: broozar] #108337
01/21/07 23:31
01/21/07 23:31
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demiGod Offline OP
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Well, i am talking about those concentric circles marked in red in the next image. You see, the transition between light and shadows is made by those terrible circles, it seems the lightmap has very low quality and the effect is worst when the ambient and sun lights are darker.
I wonder why the transition its not smooth.


Re: smooth shadows on blocks [Re: demiGod] #108338
01/22/07 03:21
01/22/07 03:21
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Matt_Aufderheide Offline
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Quote:

Your screen looks exactly like in my system.




Well it certainly doesn't look that way from the screenshots; Darklord's screenshot looks clearly better to me. I have also tested it ony my system and it looks fine to me, transition is very smooth.

I assume you have some setting wrong...
Maybe you are running in 16 bit color? What kind of video card do you have?


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Re: smooth shadows on blocks [Re: Matt_Aufderheide] #108339
01/22/07 13:28
01/22/07 13:28
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Thomas_Nitschke Offline
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Probably the texture itself is rendered in 16 bit, so that the shadowmap is not the actual problem?
AFAIK it can be found in the manual that textures from a .WAD file are always rendered in 16 bit colour depth. You could try and use WED's "Add folder" option instead of a .WAD and see if it does any good.


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Re: smooth shadows on blocks [Re: Thomas_Nitschke] #108340
01/22/07 14:07
01/22/07 14:07
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demiGod Offline OP
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Hello Matt and The Matrix, thank you for your point of view.
Your 16 bit color problem thing really makes sense and i will try to confirm that question later on because at the moment i cant.
Thanks.

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