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Re: smooth shadows on blocks
[Re: DARKLORD]
#108347
01/25/07 18:18
01/25/07 18:18
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Just to be sure: Yes, it says after having added a texture folder that the texture was y X z X 16 - but it isn't. What we have here is nothing but a Conitec-typical inconsistence in GUI creation... they simply implemented the same infobox no matter whether the texture is inside a WAD or a folder. So, if you haven't - give it a try. Does the problem definitely occur with texture folders instead of WADs? Cheers
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: smooth shadows on blocks
[Re: Thomas_Nitschke]
#108348
01/25/07 19:24
01/25/07 19:24
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Joined: Mar 2006
Posts: 752 Portugal
demiGod
OP
User
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OP
User
Joined: Mar 2006
Posts: 752
Portugal
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Hi Matrix, Actually the problem occours with single colored textures in both WAD files and add folder files. 24 bits bitmaps and 32 bits targa files appears n x n x 24 in properties dialog. The next screenshot is a screen of a added folder 32 bit tga file applied to a block. Dont look at it too much time because it is so stupid that can hurt your eyes.. Thanks.
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Re: smooth shadows on blocks
[Re: demiGod]
#108349
01/27/07 10:32
01/27/07 10:32
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Yeah that certainly doesn't look too good, after all. Probably it has something to do with your graphics card/driver? I once had this with my old G4Ti4200 - no matter what I did, the Q3-Engine always ran in 16 bits colour depth for some reason.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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