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Bone Physic question #108400
01/21/07 09:03
01/21/07 09:03
Joined: May 2006
Posts: 133
ME
Mysterious Offline OP
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Mysterious  Offline OP
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ME
Hi there

I was just wondering if is there a way to make the bone of the model moving physically, I mean I don't want to register an entity as a physic object but I want to register the bones of my model that I have built it in MED to make a man die with physically Hands and Legs is that possible to do something like that or I have to make more than one entity and then conncet those entity with constraint physics

Thanks in advance
Mysterious

Re: Bone Physic question [Re: Mysterious] #108401
01/24/07 00:35
01/24/07 00:35
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
Do you mean ragdoll physics?


xXxGuitar511
- Programmer
Re: Bone Physic question [Re: xXxGuitar511] #108402
01/24/07 13:13
01/24/07 13:13
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Oh!
@ xXX:
by the way Ragdoll physics, could you explain it???


Formally known as Omega
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Re: Bone Physic question [Re: Puppeteer] #108403
01/24/07 21:50
01/24/07 21:50
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline
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zSteam_  Offline
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Germany
ich glaub dafür müsste die engine stark aufgebessert werden... oder du nutzt das dumme newton physic gelumbe ^^ (denn da gibts sowas schon)


A6 Commercial 6.50.6
Re: Bone Physic question [Re: zSteam_] #108404
01/25/07 12:25
01/25/07 12:25
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Geht ragdoll nicht mit dem "normalen" Physik Engine????


Formally known as Omega
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Re: Bone Physic question [Re: Puppeteer] #108405
01/25/07 16:41
01/25/07 16:41
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline
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zSteam_  Offline
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Germany
wenn des hinbekommst eine begrenzung (constraint) reinzubauen, die sich nur in einem bestimmten winkel drehen kann, dann gehts es


A6 Commercial 6.50.6
Re: Bone Physic question [Re: Puppeteer] #108406
01/25/07 17:47
01/25/07 17:47
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Klar geht das auch mit dem normalen physik engine, es geht sogar ohne physik engine mit traces und so weiter könnte mann das auch machen. Wenn mann den normalen physik engine benutzen möchtet rate ich dir dein model aus verschiedene modeln zu basteln, das macht das wirken mit den physiks engine einfacher. Kann leider kein code geben weil ich das von jemand anders habe und versprochen habe es nicht weiter zu geben ... Muss auch noch einiges verbessern weil es mit den heutigen version nicht ganz so funktioniert wie es sollte,

Mfg,


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Bone Physic question [Re: PHeMoX] #108407
01/25/07 18:55
01/25/07 18:55
Joined: Jan 2007
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Puppeteer Offline
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Puppeteer  Offline
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Verschiedene Modelle sind aber Doof...

Hat denn sonst jemand einen Beispielcode??


Formally known as Omega
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Re: Bone Physic question [Re: Puppeteer] #108408
01/25/07 20:06
01/25/07 20:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Netherlands
Nicht doof, sondern einfacher. Das kann mann auch machen mit nur ein objekt, das ist aber viel viel schwieriger. Übrigens Newton benutzt auch mehrere models für ein ganzes ragdoll model,

Mfg,


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Bone Physic question [Re: PHeMoX] #108409
01/25/07 21:56
01/25/07 21:56
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline
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Chris3D  Offline
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Posts: 271
Germany
Hi Leute, ich arbeite gerade(immernoch) an einem Animationsstudio, das auch ragdoll physik beinhaltet, wenn ihr noch n bischen wartet, dann könnt ihr das bald nutzen.
Mfg Chris

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