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MED imported animation > rename frames #108770
01/23/07 20:35
01/23/07 20:35
Joined: Aug 2005
Posts: 343
Germany
HPW Offline OP
Senior Member
HPW  Offline OP
Senior Member

Joined: Aug 2005
Posts: 343
Germany
I was testing the import of an animated FBX model with MED 6.849 from the Beta. After the import was done I noticed the frame names are "take 1" up to "take 250" but this are many loops of animations. I think it's very sick to rename each frame step by step.
It would be really nice to have a tool in MED to set a start frame and a end frame to give them one name. after click on an ok button it should append the numbers of the steps automatically to the framenamnes.
For example set in a seperate window a start frame of 6 and a end frame of 10 and name it walk. The result could be take 1, take 2, take 3, take 4, take 5, walk 1, walk 2, walk 3, walk 4, walk 5, take 11, take 12, ...

Last edited by HPW; 01/23/07 22:08.

Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: MED imported animation > rename frames [Re: HPW] #108771
01/24/07 08:05
01/24/07 08:05
Joined: Sep 2003
Posts: 158
Wlad Offline

Conitec
Wlad  Offline

Conitec

Joined: Sep 2003
Posts: 158
Go to "Edit->Manage Frames", select one or more frames in a list box, press "Rename Frames" ...

Re: MED imported animation > rename frames [Re: Wlad] #108772
01/24/07 17:48
01/24/07 17:48
Joined: Aug 2005
Posts: 343
Germany
HPW Offline OP
Senior Member
HPW  Offline OP
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Oha!
Thanks for the info. I only searched at the bottom Toolbar (for Animations) of MED.


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)

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