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c_trace #108839
01/24/07 13:16
01/24/07 13:16
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline OP
Member
zSteam_  Offline OP
Member

Joined: Mar 2004
Posts: 202
Germany
hello

The engine need the command "ingnore_player" in "c_trace" to ignore the player when i shoot

e.g.:

c_trace(camera.x, trace_coords.x, ignore_me + ignore_passable + activate_shoot + ignore_player);

sry for my bad english ^^


A6 Commercial 6.50.6
Re: c_trace [Re: zSteam_] #108840
01/24/07 13:21
01/24/07 13:21
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
why?, what is the specific purpose for this command?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: c_trace [Re: Nowherebrain] #108841
01/24/07 13:26
01/24/07 13:26
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
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you could work with ignore_you too
you = player


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: c_trace [Re: Nowherebrain] #108842
01/24/07 13:27
01/24/07 13:27
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline OP
Member
zSteam_  Offline OP
Member

Joined: Mar 2004
Posts: 202
Germany
because i hit the player when i shoot with my gun (i use camera.x)... the gun is a extra model and i can't use ignore_me (because the player model doesn't shoot)


A6 Commercial 6.50.6
Re: c_trace [Re: zSteam_] #108843
01/24/07 13:31
01/24/07 13:31
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
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But ignore you would work, doesn't it?
(Warum eigentlich noch english)


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: c_trace [Re: Puppeteer] #108844
01/24/07 13:43
01/24/07 13:43
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline OP
Member
zSteam_  Offline OP
Member

Joined: Mar 2004
Posts: 202
Germany
hähä lol frag ich mich auch gerade als ich dein avatar bemerkte ^^ naja wäre doch ne gute idee oder, wenn man ignore_player verwenden könnte. zumindest hätte man da noch mehr auswahlmöglichkeit

Re: c_trace [Re: zSteam_] #108845
01/24/07 13:45
01/24/07 13:45
Joined: Jan 2007
Posts: 2,247
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Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
PROGRAMMIERFAUL!!!!!!!!!!!!!!!!!!
Sag ich nur!



Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: c_trace [Re: Puppeteer] #108846
01/24/07 13:50
01/24/07 13:50
Joined: Mar 2004
Posts: 202
Germany
zSteam_ Offline OP
Member
zSteam_  Offline OP
Member

Joined: Mar 2004
Posts: 202
Germany
^^ naja hast ja recht geht auch anders... aber trotzdem fänd ich's gut ^^

mfg zSteam


A6 Commercial 6.50.6
Re: c_trace [Re: zSteam_] #108847
01/24/07 14:27
01/24/07 14:27
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
...


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: c_trace [Re: Puppeteer] #108848
01/24/07 17:27
01/24/07 17:27
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
you need to use the push variable and ignore_push flag. Make the higher push value for the gun.


Sphere Engine--the premier A6 graphics plugin.
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