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bending of Sprite-Entities? #109344
01/26/07 15:46
01/26/07 15:46
Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Giha Offline OP
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Giha  Offline OP
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Posts: 9
Germany, Niedersachsen
How can I bend Sprite-Entities? Can they be arched or can't they? I need it to make leaves for plants!

My GameStudio version is A6 Extra

pls help!!


Re: bending of Sprite-Entities? [Re: Giha] #109345
01/26/07 15:47
01/26/07 15:47
Joined: Feb 2005
Posts: 324
laethyn Offline
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laethyn  Offline
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Posts: 324
sprites are 2D images. As with all 2D art, 3D can be "faked"


Read the manual, it's a good place to start learning ~ ulillillia
Re: bending of Sprite-Entities? [Re: laethyn] #109346
01/27/07 16:26
01/27/07 16:26
Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Giha Offline OP
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Giha  Offline OP
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Germany, Niedersachsen
So I can't bend them? And what do you mean with "faked"? How can I "fake" 3D arts?


Re: bending of Sprite-Entities? [Re: Giha] #109347
01/27/07 20:13
01/27/07 20:13
Joined: Jan 2007
Posts: 183
K
Kinji_2007 Offline
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Kinji_2007  Offline
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K

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Posts: 183
He just means 0,0,0 doesnt render using "overlay". Give it a action that faces the camera at all times thus looking as if it is 3d. For your other question.. I have never seen it done in c-script >> Arches.

Depending on what you need to "bend" I would suggest a animated sprite.

Last edited by Kinji_2007; 01/27/07 20:14.

http://www.geocities.com/carapacedweller/kinjis/Tutorial_Index.html A5 and A6 tutorials <> E3S series "Show me once and I got it, tell me once and I'll think twice."
Re: bending of Sprite-Entities? [Re: Kinji_2007] #109348
01/27/07 23:16
01/27/07 23:16
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Posts: 4,801
Richmond B.C., Canada
if you want to make bended leaves, just use a model for it and textur it. you can use tga textures with alpha channel so you dont need to model the form of the leave, just make normal planes and bend them and add the leave texture to it.


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Re: bending of Sprite-Entities? [Re: Captain_Kiyaku] #109349
01/29/07 15:25
01/29/07 15:25
Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Giha Offline OP
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Giha  Offline OP
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Okay thanks! I think i know how I should do it!


Re: bending of Sprite-Entities? [Re: Captain_Kiyaku] #109350
01/31/07 16:58
01/31/07 16:58
Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Giha Offline OP
Newbie
Giha  Offline OP
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Posts: 9
Germany, Niedersachsen
It's me again!! There's one thing I don't know: should I import the tga texture into the model editor and put it to my created plant-model? Because in the model editor you can't import tga textures, so do you mean in the world editor?
And how can I create the alpha cennel, do I have to?


Re: bending of Sprite-Entities? [Re: Giha] #109351
01/31/07 17:01
01/31/07 17:01
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Posts: 2,247
Deutsch Niedersachsen
Eigentlich müssten TGAs gehen!? (oder )
es geht auf jeden fall um den MED
denn du kannst ja keine Modelle mit dem WED Texturieren


Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: bending of Sprite-Entities? [Re: Captain_Kiyaku] #109352
01/31/07 17:01
01/31/07 17:01
Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Giha Offline OP
Newbie
Giha  Offline OP
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Posts: 9
Germany, Niedersachsen
Achja, und Auf deutsch wäre besser, wenn es geht!! ^^


Re: bending of Sprite-Entities? [Re: Puppeteer] #109353
01/31/07 17:04
01/31/07 17:04
Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Giha Offline OP
Newbie
Giha  Offline OP
Newbie

Joined: Sep 2006
Posts: 9
Germany, Niedersachsen
Ja, ist mir klar, aber ich weiß jetzt auch nich!! Soll ich dann ehr nen Objekt im WED Editor erstellen und es texturieren oder wie?? Also ich seh da nichts, wie ich in den Model Editor tgas einfügen kann!


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