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some inprovments in med #109956
01/30/07 03:00
01/30/07 03:00
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline OP
Member
Damarus  Offline OP
Member

Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Hi all,

when you make a model (for example a human) in med you usually first need to place all thos polygons and then connect plygon for polygon and this can be a real pain in the a** by high polygon models. My idea to improve this is, if you just place the polygons where you want them and just add another button in med and you press it, it would then all connect all those polygons, which only would take half the time to make a model as to connect all those polygons one by one. And then you actually wouldnt need another modelling program like blender (which isnt quite easy to model something). I dont know if this is possible but thats just an idea which floated in my mind for a while.

That isnt much of an improvment but if you think this would make it easier for the newbies to make a good model in med.


cheers

Damarus

Re: some inprovments in med [Re: Damarus] #109957
02/05/07 20:56
02/05/07 20:56
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline OP
Member
Damarus  Offline OP
Member

Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
edit: umm...im just wondering why does noone reply to my idea?

Re: some inprovments in med [Re: Damarus] #109958
02/05/07 21:53
02/05/07 21:53
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Umm.... it's already been done

not weld vertices, but the other one... let me check...

MERGE - thats what its called. However, the weld tool only has such an extent, so place those verticies close!


xXxGuitar511
- Programmer
Re: some inprovments in med [Re: xXxGuitar511] #109959
02/06/07 13:02
02/06/07 13:02
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline OP
Member
Damarus  Offline OP
Member

Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
thx i didnt know that.

Damarus


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