Hey comunity. I am making a very detailed game, and i dont want to make it using geometry.... ive noticed that when i make a game, and place my character in it, my character walks right through other modles? how can i stop that, so that the mdls work like geometry?
you will have to use polygon collision detection and c_move. But lots of polygons mean lots of cpu use. SO it might be wise to load your highpoly models as passable and place invisible very lowpoly bounding box dummies or levelgeometry as the collision detection.
Just make a map entity that is a rough shape of the model, make it invisible and copy it's position and rotation to the "real" mdl by using vec_set(my.x, your.x);
and something similar for the rotation
Murphey's Law: << if anything can go wrong, it will >>
(Murphey was an optimist).
Re: not going through an mdl?
[Re: Impaler]
#110281 02/05/0718:5902/05/0718:59