Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
3 registered members (AndrewAMD, The_Judge, Grant), 898 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
not going through an mdl? #110277
02/02/07 03:05
02/02/07 03:05
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Hey comunity. I am making a very detailed game, and i dont want to make it using geometry.... ive noticed that when i make a game, and place my character in it, my character walks right through other modles? how can i stop that, so that the mdls work like geometry?

I hope that this makes sence...

Thanks,
Link.


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: not going through an mdl? [Re: DLively] #110278
02/02/07 07:46
02/02/07 07:46
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

you will have to use polygon collision detection and c_move.
But lots of polygons mean lots of cpu use. SO it might be wise to load your highpoly models as passable and place invisible very lowpoly bounding box dummies or levelgeometry as the collision detection.

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: not going through an mdl? [Re: Blattsalat] #110279
02/02/07 09:51
02/02/07 09:51
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
I see... and how do i go about doing this, if im not asking too much...


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: not going through an mdl? [Re: DLively] #110280
02/03/07 10:52
02/03/07 10:52
Joined: Aug 2006
Posts: 128
Papua New Guinea
I
Impaler Offline
Member
Impaler  Offline
Member
I

Joined: Aug 2006
Posts: 128
Papua New Guinea
Just make a map entity that is a rough shape of the model, make it invisible and copy it's position and rotation to the "real" mdl by using
vec_set(my.x, your.x);

and something similar for the rotation


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: not going through an mdl? [Re: Impaler] #110281
02/05/07 18:59
02/05/07 18:59
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
thanks


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1