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FBX #110493
02/03/07 18:40
02/03/07 18:40
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
Posts: 1,245
Hello JCL

A7 will support FBX file format
What's the advantage ?
As far as I know FBX is the native file format of the MotionBuilder animation package.
I dont think it is popular in the Indie comunity ,being quite expensive
Probabli the XSI file format would be of more use thanks to the economic XSI foundation package

By the way , I do hope that A7 will support bone animation with more than one vertex per bone
This is really a a main issue, please confirm

Moreove what " ingame editor " is ?

Thanks in advance

Re: FBX [Re: AlbertoT] #110494
02/03/07 19:27
02/03/07 19:27
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
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HPW  Offline
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Joined: Aug 2005
Posts: 343
Germany
FBX is very popular and used in many good 3D software like Maya, 3D Studio Max, ...
It's the first standard with the possibility to export and import most content like mesh, camera, lights, vertex colors, bones and more.


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: FBX [Re: HPW] #110495
02/03/07 19:38
02/03/07 19:38
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
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Maya , 3d studio Max...

Aside from warez copies , how many hobbyest game programmers can afford these packages ?

Re: FBX [Re: AlbertoT] #110496
02/03/07 19:59
02/03/07 19:59
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
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HPW  Offline
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Joined: Aug 2005
Posts: 343
Germany
Not only the big 3D Software are using FBX, also some other for lower budegt.
Here is a 3D Software (only texturemapping) for ~$50 with FBX Support: http://www.unwrap3d.com/news.aspx
And here another (free?) 3D Software supporting FBX: http://www.wings3d.com/

Last edited by HPW; 02/03/07 20:20.

Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: FBX [Re: HPW] #110497
02/04/07 17:22
02/04/07 17:22
Joined: Jul 2002
Posts: 1,364
Minbar
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MaxF Offline
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MaxF  Offline
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Minbar
Modo uses FBX too, so I would like to keep FBX.


Re: FBX [Re: MaxF] #110498
02/04/07 19:13
02/04/07 19:13
Joined: Jan 2007
Posts: 22
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dingenskirchen Offline
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dingenskirchen  Offline
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Joined: Jan 2007
Posts: 22
Germany
fbx support was one big reason for me to buy Gamestudio! I use Cinema4D to model etc., by the way (which exports to fbx and is quite affordable (compared to 3DSMax and Maya etc., too)

Marco


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