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question of principle: Model based levels? #110725
02/04/07 17:53
02/04/07 17:53
Joined: Jan 2007
Posts: 22
Germany
D
dingenskirchen Offline OP
Newbie
dingenskirchen  Offline OP
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Joined: Jan 2007
Posts: 22
Germany
Hello,

I just wanted to ask you about the disadvantages of model based levels (compared to levels created in WED using blocks etc.) (Are there any disadvantages at all? Are there any limitations or constraints when I build a complete level architecture in a different program like Cinema4D and export it via fbx into MED (the version which comes with lite-c beta (capable of fbx import) and save it as mdl?)

Thanks for your help in advance,
Marco

Re: question of principle: Model based levels? [Re: dingenskirchen] #110726
02/04/07 18:27
02/04/07 18:27
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Creation: model based levels are more difficult to texture than blocks.

Performance: BSP tree culling is able to cull away most of the geometry that is not visible, this is very good for performance. It works best in indoor levels. However, it cannot take models into account, so you lose this advantage. If you use the upcoming ABT, you can import entire levels from external modellers (with arbitrary geometry) and it will perform efficient culling (although not as efficient as BSP).

Re: question of principle: Model based levels? [Re: Excessus] #110727
02/04/07 18:35
02/04/07 18:35
Joined: Jan 2007
Posts: 22
Germany
D
dingenskirchen Offline OP
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dingenskirchen  Offline OP
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Joined: Jan 2007
Posts: 22
Germany
Thank you for your answer. Sorry for this newbie question, but what does "ABT" stand for? What is the upcoming ABT?

thanks,
marco

Re: question of principle: Model based levels? [Re: dingenskirchen] #110728
02/04/07 19:22
02/04/07 19:22
Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
Damarus Offline
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Damarus  Offline
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Joined: Apr 2004
Posts: 258
Canada, Nova Scotia
ABT stands for Adaptive Binary Tree and gives you more advantages like unlimited dynamic lights huge outdoor levels and so on. The new render kernel renders way faster in new upcoming A7 compared to the current A6 render kernel. Just read the news on the 3DGS homepage.


cheers

Damarus

Re: question of principle: Model based levels? [Re: Damarus] #110729
02/04/07 19:27
02/04/07 19:27
Joined: Jan 2007
Posts: 22
Germany
D
dingenskirchen Offline OP
Newbie
dingenskirchen  Offline OP
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Joined: Jan 2007
Posts: 22
Germany
thanks a lot. Looking forward to A7

marco


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