Hello there, long time ago i promised to release the code from our project called 'ipag' because we moved to torque and no longer need the code.
So here it is, i really hope this will be useful for some of you trying to get into multiplayer programming.
You can find it in the Downloads section of our homepage
http://www.ackbytes.de We moved over from gamestudio to the torque engine with the project because that fits our needs better in terms of multiplayer development. Thanks to the gamestudio community for being a great help to me while developing. Now i want to give back something.
The code is meant to examine and learn from. As far as i can remember its based on Locoweeds Tutorial. The code is well documented. Thats why i only post the source files and no ready to compile thingy.
We had it running smoothly with 4 people over the internet with a dsl as host.
So far i had implented:
-mmorpg chat system (send to team, user, world)
-item pickup and inventory system
-movement system
-race selection
-simple debug information
-faction display
I do not claim for the code to be perfect and use it at your own risk. I wont support it or help you build a game with this code. It is mainly for learning purpose how i solved certain problems and to support the empty A6 multiplayer development community.
Have fun with it!

-Ulf
P.S. Please note that you have to write your own camera script, there are plenty tutorials how to do this available.
This thread
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/648188/page/0/fpart/1/vc/1 here covers the design of the code be shure to check it out too.
edit: forgot to mention that this code can handle massive ammounts of npcs.