Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
0 registered members (), 938 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
which forecast will make it into a6, which not? #111212
02/07/07 07:37
02/07/07 07:37
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
just out of curiosity, i'd like to know if any of the forecasts will appear in a6

Re: which forecast will make it into a6, which not [Re: ello] #111213
02/07/07 17:25
02/07/07 17:25
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
This is not yet sure, and mostly depends on the A7 release date. The earlier the release, the more features will make their debut in A7 and not A6. Many features, like the new light management, are already finished but only work in A7 because they rely on its rendering kernel.

Re: which forecast will make it into a6, which not [Re: jcl] #111214
02/07/07 17:43
02/07/07 17:43
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
User
TimeOut  Offline
User

Joined: Jan 2004
Posts: 620
Germany
Become the stencil shadows fixed in A6 or not?
I mean the bugs when the camera is in a shadow volume.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: which forecast will make it into a6, which not [Re: TimeOut] #111215
02/07/07 20:22
02/07/07 20:22
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Z-pass stencil shadows behave that way; thus it's not a bug. An alternate method named z-fail has been implemented and will debut in a later version of 3DGS once it moves out of experimental. This newer method eliminates the camera in shadow artifacting but at the cost of framerate given it is more intensive.

Quote:

shadow_stencil now also supports z-fail shadows when set at 2.




Quote:

Z-fail stencil shadows are slower than z-pass shadows, but more robust. They are independent of the camera position and allow LOD models to differ greatly from the original model, which would otherwise cause shadow faults with the z-pass algorithm.





My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: which forecast will make it into a6, which not [Re: Orange Brat] #111216
02/07/07 20:24
02/07/07 20:24
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
soft shadows would be great


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: which forecast will make it into a6, which not [Re: Orange Brat] #111217
02/07/07 21:07
02/07/07 21:07
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
User
TimeOut  Offline
User

Joined: Jan 2004
Posts: 620
Germany
Quote:

Z-pass stencil shadows behave that way; thus it's not a bug. An alternate method named z-fail has been implemented and will debut in a later version of 3DGS once it moves out of experimental. This newer method eliminates the camera in shadow artifacting but at the cost of framerate given it is more intensive.

Quote:

shadow_stencil now also supports z-fail shadows when set at 2.




Quote:

Z-fail stencil shadows are slower than z-pass shadows, but more robust. They are independent of the camera position and allow LOD models to differ greatly from the original model, which would otherwise cause shadow faults with the z-pass algorithm.







Z-fail Shadows are private beta but not public beta, so i hope it is implanted in 6.50.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: which forecast will make it into a6, which not [Re: TimeOut] #111218
02/08/07 06:12
02/08/07 06:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
they're also in liteC beta if u want to download that from the main page.
liteC uses the A7 rendering, i think.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: which forecast will make it into a6, which not [Re: JibbSmart] #111219
02/08/07 21:19
02/08/07 21:19
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline
User
TimeOut  Offline
User

Joined: Jan 2004
Posts: 620
Germany
Sorry i mean in 6.60.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4

Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1