Can any one give me an example of how to apply a simeple .FX file to Level geometry. I can do it to entities but I can not seem to get a shader to work on the walls and floors.
Last edited by TheFLood; 02/14/0713:38.
Re: How to apply shaders to Level Geometry??
[Re: TheFLood]
#111926 02/14/0716:2002/14/0716:20
I can give you an example of moving your mouse up and clicking the search button at the top of the page....
lmao - so true...
TheFlood: The problem with this is that it is too damn slow. Shaders on models runs slow enough as is, but on level geometry is a joke, "unless you like single digit framerates."
xXxGuitar511 - Programmer
Re: How to apply shaders to Level Geometry??
[Re: xXxGuitar511]
#111928 02/16/0713:5402/16/0713:54
you can assign a shader to a texture by defining a material like this: //the name of the texture in the level is block_a.tga material block_a { effect = "yourshader.fx"; }