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Re: why did you choose newton ?
[Re: D3D]
#112075
02/28/07 23:59
02/28/07 23:59
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Joined: Mar 2005
Posts: 514 Brazil
Carloos
User
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User
Joined: Mar 2005
Posts: 514
Brazil
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Quote:
Well for one its free and for me the main reason would be that my edition is limited to offer support for one phsysics object. Only thing is that since i've began working with model based levels I stopped with Newton for a while.
Same here.
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Re: why did you choose newton ?
[Re: not_me]
#112077
03/03/07 05:41
03/03/07 05:41
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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None ATM that are compatible with 3DGS. But Newton works GREAT! especially with the new update beta A6.5...
Also, you CAN create model based levels with Newton. However, the current version does NOT allow polygon precise collision, so you would have to create your objects one plane at a time...
xXxGuitar511 - Programmer
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Re: why did you choose newton ?
[Re: TWO]
#112079
03/04/07 02:37
03/04/07 02:37
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Thats what I was trying to say. There are others, but none (compatible; integrated; wrapped) with 3DGS...
Check out my adaptation of Newton in the "User Contributions: Newton A65 + Physics Player (V1.0)"...
xXxGuitar511 - Programmer
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Re: why did you choose newton ?
[Re: xXxGuitar511]
#112080
03/04/07 17:30
03/04/07 17:30
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Joined: Jan 2007
Posts: 230 london uk/ paris
sueds
OP
Member
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OP
Member
Joined: Jan 2007
Posts: 230
london uk/ paris
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I've tried the new version and it's great I'll try to include it in my fighting game  thanks for all your response and for your new version xXxguitar511
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