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direct x \ opengl #112386
02/16/07 23:53
02/16/07 23:53
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
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Hello

Not a stupid flame war, just a curiosity
I prefer opengl over direct x , for my personal use, being much more user friendly
However I prefer a game engine based on direct x
The reason is that , right or wrong, direct x won the API war at least for the PC game market segment
Consequently my impression is that the graphic card manufacturers tend to support direct x better than opengl
Just a feeling
what do you think ?
Why did 3DGS choose direct x, even though the Mac market segment is very important for Indie game programmers ?

Re: direct x \ opengl [Re: AlbertoT] #112387
02/17/07 14:11
02/17/07 14:11
Joined: Aug 2006
Posts: 652
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bstudio Offline
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bstudio  Offline
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Well first of all, because 95% of all the OS systems on desktop computers is windows directX will be the choice for many developers and thus graphic card manufacturers. Second of all, why is mac a important segment for indie game programmers? Sure more people buy a mac book these days but it's just far to low for indie game developers to actually sell their game for a mac (it's not profitable) so if 3dgs uses directX they will maybe not hit all of the market but at least most of it anyway


BASIC programmers never die, they GOSUB and don't RETURN.
Re: direct x \ opengl [Re: bstudio] #112388
02/17/07 15:45
02/17/07 15:45
Joined: Sep 2002
Posts: 8,177
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PHeMoX Offline
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PHeMoX  Offline
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Publishing Mac-only titles is indeed not profitable for us, however if an engine is cross-platform anyways and you can provide downloadable games, then it would be nice imho. There's less competition on that platform eventhough more and more games are getting released on the platform.

I think the DirectX hardware support matters most together with the vast amount of PCs that come with a Windows OS. It's too bad Macs don't support DirectX as far as I know.

Even releasing a triple A title on a Mac might be too expensive, mostly it only seems to happen with titles that already sold bigtime. Off course when it comes to Mac systems in general, are they real gamers-machines? I don't think so.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: direct x \ opengl [Re: bstudio] #112389
02/17/07 18:30
02/17/07 18:30
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline OP
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AlbertoT  Offline OP
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Joined: Oct 2006
Posts: 1,245
Quote:

l, because 95% of all the OS systems on desktop computers is windows directX will be the choice for many developers




Fine but if you consider the offer of professional games then 99.999 % are for windows
In other words Mac users are lacking games consequently it is a good opportunity
for Indie programmers
A 5 % of Mac user stand for milion users, dont forget it !
Anyway my question was a bit different
I have the impression that graphic cards are sometimes buggy with opengl and \ or they are slow to implement the last feature
Just a gut feeling
What about your experience ?

Re: direct x \ opengl [Re: AlbertoT] #112390
02/18/07 09:31
02/18/07 09:31
Joined: Aug 2006
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bstudio Offline
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bstudio  Offline
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Yes but as PHeMoX pointed out the mac isn't a gamer platform (it's more a developers platform) so out of more than a million users how much of them actually spends time gaming on it? all the owners of mac computers (and laptops) i know have another windows computer to play their games on....

as for the other question:
Well, the things that i programmed with openGL weren't less buggy or slower then the directX programs i wrote. As far as i know the manufactures of graphical cards do not deliberately make support for openGL less. Off course it could be the API's fault.

Last edited by bstudio; 02/18/07 09:33.

BASIC programmers never die, they GOSUB and don't RETURN.
Re: direct x \ opengl [Re: bstudio] #112391
02/19/07 20:15
02/19/07 20:15
Joined: Jul 2000
Posts: 8,973
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Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
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If somebody can show us solid numbers on Apple's game market, Conitec could do something with it. But, so far, all I've heard for the past 7 years is made up numbers.

I use to be a Mac game programmer in the 1990s, and the romantic in me keeps hoping Apple will become a major gaming platform. But it is not going to happen unless Apple starts treating game developers as well as Microsoft does.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: direct x \ opengl [Re: Doug] #112392
02/20/07 07:41
02/20/07 07:41
Joined: Aug 2006
Posts: 652
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bstudio Offline
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bstudio  Offline
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like provide SDK's


BASIC programmers never die, they GOSUB and don't RETURN.

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