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Terrain Invisible #112661
02/19/07 03:04
02/19/07 03:04
Joined: Feb 2007
Posts: 1
L
Linux711 Offline OP
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Linux711  Offline OP
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I tried adding terrain to my game. When I built WMB and ran the level the terrain was invisible. (Yes I made sure invisible was not checked under the terrain's properties.) I was able to walk on the terrain like it was a solid object, but I still was not able to see it when I ran the game.

I am thinking the problem could be because the Material under the terrain's properties was set to ndef.

Do you know why it would not be visible?

Re: Terrain Invisible [Re: Linux711] #112662
02/19/07 04:05
02/19/07 04:05
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
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hmm...

is the scale set > 100?

material shouldn't affect it unless there was one that used a bad shader or alpha...

Is there an alpha channel on its skin?


xXxGuitar511
- Programmer
Re: Terrain Invisible [Re: Linux711] #112663
02/19/07 04:19
02/19/07 04:19
Joined: Feb 2007
Posts: 20
A
Angwie_Tea Offline
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Angwie_Tea  Offline
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maybe you use texture with alpha channel? 32bit .tga?
the model and terrain will transparent or invisible,
if you want use alpha channel you should added script for terrain or model action

Last edited by Angwie_Tea; 02/19/07 04:22.
Re: Terrain Invisible [Re: Angwie_Tea] #112664
02/25/07 23:51
02/25/07 23:51
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khanoftruth Offline
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khanoftruth  Offline
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Guitar: What would happen if the scale is above 100?


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Re: Terrain Invisible [Re: khanoftruth] #112665
02/26/07 01:41
02/26/07 01:41
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xXxGuitar511 Offline
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xXxGuitar511  Offline
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It should either give you an error, or not show up...

Most likely an error. I've always had problems with models/terrains being scaled over 100...


xXxGuitar511
- Programmer

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