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Animation - Where art thou? #112735
02/20/07 00:20
02/20/07 00:20
Joined: Apr 2004
Posts: 82
Pirate Utopia
marxist_reloaded Offline OP
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marxist_reloaded  Offline OP
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This is driving me crazy........

I have two MDL7 models which worked fine in v6.3. I've now upgraded to v6.4 and I have a problem. The models open and animate in MED but there is no animation either in the engine preview or in the game.

Any ideas?


GameStudio Commercial 6.40.5 / WED V6.731 / MED 6.814
Re: Animation - Where art thou? [Re: marxist_reloaded] #112736
02/20/07 00:39
02/20/07 00:39
Joined: Mar 2006
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demiGod Offline
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Try to resave the file, is it vertex or bone animation?

Re: Animation - Where art thou? [Re: demiGod] #112737
02/20/07 01:01
02/20/07 01:01
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marxist_reloaded Offline OP
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I have tried resaving the model with a different name. Same problem

The model has bones. I have tried converting to point animation. Same problem.


GameStudio Commercial 6.40.5 / WED V6.731 / MED 6.814
Re: Animation - Where art thou? [Re: marxist_reloaded] #112738
02/20/07 01:18
02/20/07 01:18
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demiGod Offline
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I am not sure if there was some change in the way entities behave without no action attached concerning to animation. I have 6.50.6 and in older versions when an entity had no action it cycled all the animation frames, now for some reason it doesnt occour.
So, you are talking about no animation in the engine with or without an action attached. If so, how are you using ent_animate and counters stuff?

Re: Animation - Where art thou? [Re: demiGod] #112739
02/20/07 01:56
02/20/07 01:56
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marxist_reloaded Offline OP
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Thanks for your replies.

When I place the warlock.mdl in the level it cycles through its animation. My model does not. When I give my model the AIFPS01 Guard action, it perfoms the standing animation, but as soon as it spots the player it moves towards the player gliding along the floor but with no animation. As I said, everything worked perfectly in v6.3.

I am using templates so not using ent_animate directly.


GameStudio Commercial 6.40.5 / WED V6.731 / MED 6.814
Re: Animation - Where art thou? [Re: marxist_reloaded] #112740
02/20/07 10:58
02/20/07 10:58
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demiGod Offline
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Well, i dont use templates but dont forget when you upgrade you need to upgrade manually the templates files too.

It seems there is some problem with your templates animation strings, i dont know if they changed from 6.3 to 6.4 so compare them, i mean the strings used in the templates to animate the model like "wait", "run", etc., must be equal to your model frames names in the mdl file.

Hope it helps.

Re: Animation - Where art thou? [Re: marxist_reloaded] #112741
02/24/07 10:12
02/24/07 10:12
Joined: Aug 2006
Posts: 128
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Impaler Offline
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Yeah, I had that problem just a week ago and I think the solution is:
click " convert to points animation" in the edit menu in med. That fixes everything for me.


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: Animation - Where art thou? [Re: Impaler] #112742
02/25/07 03:24
02/25/07 03:24
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Posts: 82
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marxist_reloaded Offline OP
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Thanks for the tip. I already tried that and it didn't work. I've resurrected my version 6.22 and completing my game using that.


GameStudio Commercial 6.40.5 / WED V6.731 / MED 6.814
Re: Animation - Where art thou? [Re: marxist_reloaded] #112743
02/25/07 10:19
02/25/07 10:19
Joined: Mar 2006
Posts: 752
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demiGod Offline
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Quote:



I've resurrected my version 6.22 and completing my game using that.






Why using 6.22 version if you said that all works with 6.3?
6.22 its a very old version and making your project with that version you will be limited and miss new great features for your game.

I dont see other reasons for your models dont work with 6.4 or 6.5 versions than the fact that you didnt installed correctly the templates or you messed up the models animations.

Re: Animation - Where art thou? [Re: demiGod] #112744
02/27/07 00:23
02/27/07 00:23
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marxist_reloaded Offline OP
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Thanks. I really really tried to get it working in 6.4, believe me. I have the latest templates, etc. It's not a template issue because the model animates in MED but NOT in the MED engine preview. (My game is just a little thing that doesn't need much functionality and anyway it is nearly finished.)


GameStudio Commercial 6.40.5 / WED V6.731 / MED 6.814
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