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Re: Newton 6.5 + Physics Player (V1,0) [Re: ] #113915
04/06/07 03:45
04/06/07 03:45
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
As long as you are using blocks, it should work. The NM shader I posted only works with static lights when their is a block UNDER the origin of the model.

A workaround for this, if you want to use models, is to place the blocks under the models with a small, simple texture. Then the blocks won't be visible, but the shader will still react to static lights...


xXxGuitar511
- Programmer
Re: Newton 6.5 + Physics Player (V1,0) [Re: ] #113916
04/06/07 08:15
04/06/07 08:15
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
because the normalmappingshader only works with dynamic lights


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Newton 6.5 + Physics Player (V1,0) [Re: bstudio] #113917
04/06/07 14:56
04/06/07 14:56
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
nope, it works with the shadow plane too, right now im also making it so you can read the static lights directly from the wmp file.

Re: Newton 6.5 + Physics Player (V1,0) [Re: lostclimate] #113918
04/07/07 11:51
04/07/07 11:51

A
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when i make a block and add a sky textur to the block then i get errors "crash in newton.Get child entity" and some other errors.can someone help?

Re: Newton 6.5 + Physics Player (V1,0) [Re: ] #113919
04/07/07 23:04
04/07/07 23:04
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
I have no idea why, but for some odd reason using sky textures with newton gives you bad errors. It makes no sense, but it does. You have to use skycubes, and where you'd normally place a sky image, you have to use a special texture for it.


xXxGuitar511
- Programmer
Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113920
04/08/07 11:34
04/08/07 11:34

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it works now.I used the sky from loopix page and it works fine.

Re: Newton 6.5 + Physics Player (V1,0) [Re: ] #113921
04/08/07 22:03
04/08/07 22:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
Cool...


xXxGuitar511
- Programmer
Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113922
04/27/07 00:46
04/27/07 00:46
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Will you have an updated demo or some screens of the level you plan to sell son with this code or has this project been scrapped?
I'd be interested to see how everything turned out.

Thanks


Formula Games - A place to buy and sell Indie games.
Re: Newton 6.5 + Physics Player (V1,0) [Re: Daedelus] #113923
04/27/07 03:29
04/27/07 03:29
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
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xXxGuitar511  Offline OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
Currently, I am using this for a new project [temporarily] called "Darkness" [In Showcase 1]...

I might turn the project into a template and sell it though.

The template would be something like this:
- Newton Physics
- Sylex3 PPE:
--- Flags:
--- Bloom
--- Blur
--- Tone mapping
--- DOF [maybe]
- Physics Player:
--- Simple vertex mode
--- Complex bones mode
- Gun:
--- Skills:
--- different callibers for impact
--- speed
--- flags:
--- tracer on 3?
- [Simple] AI
--- Wander WED paths
--- sound sensitive
--- light sensitive
------ Player can hide in dark if AI is not nocturnal
--- Newton Physics support
- Platforms:
--- Follow paths?
--- Spinning?
--- speed?
- Dynamic sound environments
--- use cubic models for marking [faded] transitions
- More to come...


xXxGuitar511
- Programmer
Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113924
04/27/07 15:08
04/27/07 15:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
wow, if you could figure out a way to convice larrylaffer to go in on you with his intense ai and make a mega pack, that would be an amazing combination tool

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