I have been tooling around lots with terrain lately. I've utterly convinced myself I wasnt going out to pay 300$ for bryce and instead use what i had at my disposal. I had drawn several heightmaps in greyscale in 1024/1024 (opting for the larger in-game terrain map) and created a size 2048/2048 skin for it.
So naturally, having used the largest possible size greyscale map to create my terrain, I assumed the terrain would turn out rather large in-game. Sadly this was not the case.
Take a look at a few screens of my terrain:


pretty decent terrain for something that took me the better part of 2 hours. Now wouldnt It ABSOLUTELY OWN if I were able to walk my character around in this 'vast' landscape? you bet. But, as luck would have it.. this just doesnt seem to work out.
The pics you're looking at, have my terrain scaled up by 3 times. When I insert a model of regular size, his head comes up nearly one third of the height of the tallest peak in this terrain. To make matters worse, when the terrain is scaled this high, the character will fall through the terrain into nothingness when trying to walk up a slope. I had similar results as I scaled down the terrain progressively, even when the terrain was scaled 0.5 and the player scaled 1.0, I was still able to find a spot where the player would fall through.
Someone want to give me a hand with any of this? I'd really appreciate any help/input you can offer...