Hey guys,
Iīll try and help ya. Everyone had problems (me included) with stuff falling thru terrains when the first versions of A5 appeared. Nowadays i donīt (rather the opposite - theyre floating).
Tip1. Check so that you have the latest versions of everything, especially the Predefined WDL scripts in Template...
Tip2, The larger the terrain the more CPU power it consumes - the bigger the chance that your puter misses the instance where your character hits the terrain (box/hull). I have started to go down in polynumber and working more on textures, and placing trees and stuff to get detail up.
Tip3. Bad Coding... big problem.
I wrote my own movement scripts, and hence i got trouble. Especially since some stuff changes with every version. (My scripts had remains from early A4 days left in them.)
Check all scripts you have added. Start a new level and only add a terrain and player Move. Does it still fall thru.
Tip3.5: Check that youīre using TIME variable where itīs needed in your own coded scripts.
Tip4:
Check your models in med. The centerpoint should be placed way up in your model, not down by the feet.
Tip 5:
Check so the centerpoint doesnt move while animating. If it does you move the origin for the collision detection and that cant be good.
Tip 6:
Test your problemlevels at other users computers, to be sure it aiinīt a speed issue.
Oki...
Thats it so far. If i come to think of anything else ill post it. Good luck