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Re: water shader for 6.5 commercial edition
[Re: Jikito]
#114964
03/04/07 14:25
03/04/07 14:25
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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mirrors only work for professional. as far as the sky goes, did you look in the manual? there was a sky texture in one of the folders that comes with the new template_6 download. 6.50.6 i think.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: water shader for 6.5 commercial edition
[Re: Blink]
#114965
03/05/07 16:25
03/05/07 16:25
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Joined: Feb 2006
Posts: 2,185
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there is a shader that works with commercial, i'll have to find it, but it doesn't actually mirror it, you create a skycube out of the level, and it uses it and a normal map to make water, i'll try to find it and upload it for you
- aka Manslayer101
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Re: water shader for 6.5 commercial edition
[Re: PHeMoX]
#114967
03/05/07 17:03
03/05/07 17:03
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
SC, United States
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You could use Sylex3. This includes mirror reflection of your world...
But Sylex3's a little hard to work with and implement correctly...
xXxGuitar511 - Programmer
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