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Re: ANIMA:Science-Fiction FPS [Re: aztec] #115029
03/04/07 19:47
03/04/07 19:47
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Joined: Mar 2006
Posts: 752
Portugal
Very nice indeed, keep it the good work !
Just hope the numbers we see on the left isnt the framerate..

Re: ANIMA:Science-Fiction FPS [Re: demiGod] #115030
03/04/07 19:53
03/04/07 19:53
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline OP
User
TimeOut  Offline OP
User

Joined: Jan 2004
Posts: 620
Germany
Quote:

Very nice indeed, keep it the good work !
Just hope the numbers we see on the left isnt the framerate..




Yes it is the frmaerate but with 1280*1024 4*AA, and with AA 3dgs is very lame, and there are so far no performance optimize.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: ANIMA:Science-Fiction FPS [Re: TimeOut] #115031
03/04/07 20:03
03/04/07 20:03
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
try 8xAA and 16xAF... you're gonna love it

some real crits:
-have a look at your fllor texture on the 2nd shot, it's too repetitive.
-your textures are awesome, sometimes they don't stitch together seamlessly.
-the cables are no problem in my eyes.
-the hard shadow looks sometimes weird, esp. at the barrels in the 1st shot.
-really nice illumination in the last shot
-1st shot looks best
-the pipes in shot2 have no connection to the ceiling, looks unnatural
-what's that particle thingy in shot 3? shot1, the sparks are cool, but what's shot3?

in general: nice shader and lighting work, very atmospheric. 2nd and 4th lack detail. bit blocky architecture.

Re: ANIMA:Science-Fiction FPS [Re: broozar] #115032
03/04/07 20:36
03/04/07 20:36
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline OP
User
TimeOut  Offline OP
User

Joined: Jan 2004
Posts: 620
Germany
In the 3.Shot the particel thing is water, i have no idea how i can this do better.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: ANIMA:Science-Fiction FPS [Re: TimeOut] #115033
03/04/07 20:41
03/04/07 20:41
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The lightning and the shadows are indeed nice work which add great atmosphere to the level. I think if you're going to add more details and as these future details look as great as the pictures you've posted out then this could become one hell of nice game

Cheers

Frazzle


Antec® Case
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Re: ANIMA:Science-Fiction FPS [Re: frazzle] #115034
03/04/07 21:06
03/04/07 21:06
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Water? That is hard! Water is not bright. It´s just transparent.

Well, I could think of transparent particles with different bitmaps which have water(-drops)-shapes.
Or a model. Or a model with enviroment map, or a model and particels for the steam where the water hits the surface.

Lol inestical... My point was NOT TO USE BRIGHT. If possible I would use subtract instead of bright (darken).

EDIT: One thing I forgot. The title... Anima... the first thing I thought was anime when I read the title. Well, after I watched the screen shots, it looks not very much like anime anymore. So you maybe have a better title for the game, if I am not the only one who is confused, and you don´t want users to think about anime when they see the screenshots.




:L
Re: ANIMA:Science-Fiction FPS [Re: EX Citer] #115035
03/04/07 21:13
03/04/07 21:13
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
use nearly unvisible and fully colorless particles, and add flare or bright to it.


should make good water..


"Yesterday was once today's tomorrow."
Re: ANIMA:Science-Fiction FPS [Re: Inestical] #115036
03/04/07 21:22
03/04/07 21:22
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
You should use the smooth flag on pipes and barrels - this will help to make them look more round.

Re: ANIMA:Science-Fiction FPS [Re: EX Citer] #115037
03/04/07 21:33
03/04/07 21:33
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline OP
User
TimeOut  Offline OP
User

Joined: Jan 2004
Posts: 620
Germany
Quote:

Water? That is hard! Water is not bright. It´s just transparent.

Well, I could think of transparent particles with different bitmaps which have water(-drops)-shapes.
Or a model. Or a model with enviroment map, or a model and particels for the steam where the water hits the surface.

Lol inestical... My point was NOT TO USE BRIGHT. If possible I would use subtract instead of bright (darken).

EDIT: One thing I forgot. The title... Anima... the first thing I thought was anime when I read the title. Well, after I watched the screen shots, it looks not very much like anime anymore. So you maybe have a better title for the game, if I am not the only one who is confused, and you don´t want users to think about anime when they see the screenshots.






Anima heißt auf lateinisch Leben deswegen wird der Titel wohl so bleiben.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: ANIMA:Science-Fiction FPS [Re: TimeOut] #115038
03/04/07 21:44
03/04/07 21:44
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Shaders? sphere?...

Or simply blocks with nice design?...

Shadows tell me it's made of models, but not with sphere, as sphere uses a soft-shadow design. Only certain models are using shadows too...


xXxGuitar511
- Programmer
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