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Re: ANIMA:Science-Fiction FPS [Re: xXxGuitar511] #115039
03/04/07 22:27
03/04/07 22:27
Joined: Jan 2004
Posts: 620
Germany
TimeOut Offline OP
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TimeOut  Offline OP
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Joined: Jan 2004
Posts: 620
Germany
Its alle made with Models, which are modelling in Cinema 4D and Skinned in Bodypaint.
I used an older Normalmapping Code and the normal A& stencil Shadows.


Athlon 64 3700+ 2048 MB DDR PC400 Dual Corsair XFX Geforce 7800 GT A6 Commercial 6.4
Re: ANIMA:Science-Fiction FPS Shooter [Re: TimeOut] #115040
03/05/07 03:02
03/05/07 03:02
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
looks basic. generic textures, lightning, no special effects, emty rooms. very WIP thats for sure. but a good start. fill the rooms with anything. i reccomend dirt, it all looks so clean. stuf that lies around, more stuff onscreen...

also a FPS Shooter is an oxymoron because FPS means first person shooter, so you basically have a first person shooter shooter. are you shooting first person shooters in this game? (wait... that ives me an idea!)

other than that, good start...

Re: ANIMA:Science-Fiction FPS Shooter [Re: sPlKe] #115041
03/05/07 04:57
03/05/07 04:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

also a FPS Shooter is an oxymoron because FPS means first person shooter


that's called a tautology

but i have to very much agree. some well-made textures but they aren't thought out. quite empty. it's showing off some fancy lighting, and it all fits together quite well, but it seems to be lacking in the "design" aspect of it.

the walls in the water room look nice, and i'm glad you can tell the water needs some work i wouldn't use particles. i'd use an animated model (just swaying back and forth a little bit) with a moving texture. combine that texture with a normal map and some specular highlights, and it could look great. or, if you are looking for more of a "white-water" splashing effect, the particles should be white and more rounded. if you have a boat look at the wake close up while someone else drives.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: ANIMA:Science-Fiction FPS Shooter [Re: JibbSmart] #115042
03/05/07 05:05
03/05/07 05:05
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
fps shooter is not oxymoronic, oxymorons are opposites, rather fps shooter is redundant.

Re: ANIMA:Science-Fiction FPS Shooter [Re: lostclimate] #115043
03/05/07 05:09
03/05/07 05:09
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
the word "shooter" is redundant, but the phrase is a tautology


Formerly known as JulzMighty.
I made KarBOOM!
Re: ANIMA:Science-Fiction FPS Shooter [Re: JibbSmart] #115044
03/05/07 10:19
03/05/07 10:19
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Lol, true, it's like a free gift! Anyways, let's not derail the topic. The game is looking pretty okey to me.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: ANIMA:Science-Fiction FPS Shooter [Re: JibbSmart] #115045
03/05/07 10:44
03/05/07 10:44
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

the word "shooter" is redundant, but the phrase is a tautology




yeah sorry my mistake. i always make this mistake^^

Re: ANIMA:Science-Fiction FPS Shooter [Re: sPlKe] #115046
03/05/07 11:41
03/05/07 11:41
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
I just wonder how fast this should run with stencil shadows.
Why not simply use BSP then? , as BSP ist still quite good for narrow indoor levels.

Or you get sphere then, or some Texture baker, if you want to stick to the Model approach.

Re: ANIMA:Science-Fiction FPS [Re: aztec] #115047
03/05/07 18:40
03/05/07 18:40
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
Very nice

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