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Critical Error
#115124
03/05/07 09:34
03/05/07 09:34
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
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Joined: Mar 2006
Posts: 724
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When I build my level, (with only 985 portals), I get a 'Critical Error E11c Map Size - region with too many portals'. When I look this up in the manual it says that it has something to do with the amount of RAM. My computer has 2 GB of RAM, I think that is enough for at least 25 times of that amount of portals. In another level I build are over 12.000 portals and it build without any problem. Can you explain to me what's going wrong here?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Critical Error
[Re: TWO]
#115127
03/05/07 14:35
03/05/07 14:35
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
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Thanks, I have changed some blocks into models, now the problem has gone.
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Critical Error
[Re: Frits]
#115128
03/07/07 13:38
03/07/07 13:38
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
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The error came back after a while. After deleting some blocks I found that it was caused by a block with a round hole in it, made by CSG Substract. Verry nasty way to create a hole.
Edit: the error is back again, now I don't know what to do about this anymore. I got rid of the block with the hole, changed a lot of blocks into a map entity and changed a lot of blocks into a model. When I remove the map entity and the model from the level this error still comes up. The level is now verry empty, only some models are on it. Can models or/and map entities cause this error or is there still something else I have to look for? Or can scaled down textures cause this problem?
Last edited by Frits; 03/07/07 15:12.
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Re: Critical Error
[Re: Frits]
#115129
03/08/07 11:15
03/08/07 11:15
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
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Posts: 724
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Please, answer my questions; Can models also cause this error? Can map entities also cause this error? Can scaled down textures also cause this error?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Critical Error
[Re: jcl]
#115131
03/09/07 14:47
03/09/07 14:47
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
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OP
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Joined: Mar 2006
Posts: 724
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Thanks for your extensive answer.
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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