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Re: Rainbox [Re: xXxGuitar511] #115223
03/09/07 00:36
03/09/07 00:36
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
Hi,

Still not able to stop the rain sound and the rain effect.

Anything to stop an effect?

effect(rainitspezial,max(1,int(rainitAnzahlPartikel*time)),MyPOS,nullvector);

...

In this:
Code:

while(1)
{
if (vec_dist(my.x, player.x) < my.skill1)
{
if (ObservationConditions == ocAverage)
{
rainit();
if(snd_playing(rainloop_handle))
{
return;
}
else
{
rainloop_handle = snd_loop(rainloopnice,15,0);
rainturnon = 1;
//lightning_dist = 2000;
//lightning_strike();
}
if(snd_playing(thunderloop_handle))
{
return;
}
else
{
thunderloop_handle = snd_loop(thunderloop,15,0);
//rainturnon = 1;
//lightning_dist = 2000;
//lightning_strike();
}
}
if (ObservationConditions == ocGood)
{
rainit();
if(snd_playing(rainloop_handle))
{
return;
}
else
{
rainloop_handle = snd_loop(rainloopnice,15,0);
rainturnon = 1;
//lightning_dist = 5000;
lightning_strike();
}
}
}
else
{
stopit();
}
wait(1);
}
}




At the //no rain..., I wrote:

Code:

stopit();



and here's my stopit function:

Code:

function stopit()
{
snd_stop(rainloop_handle);
//HOW DO I STOP THE RAIN PARTICLE EFFECT?
}



Thanks again


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: Rainbox [Re: Marky Mark] #115224
03/09/07 01:55
03/09/07 01:55
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Found the script, sent you an email...

As I said before, it's that damn while() loop... There is a way to terminate it though, which I didn't think of till now (sorry)...

But yeah, try out the file I sent you...


xXxGuitar511
- Programmer
Re: Rainbox [Re: xXxGuitar511] #115225
03/09/07 02:20
03/09/07 02:20
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
Oh you found it lets check it out


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: Rainbox [Re: Marky Mark] #115226
03/09/07 02:27
03/09/07 02:27
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
You are a god?


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: Rainbox [Re: Marky Mark] #115227
03/09/07 02:31
03/09/07 02:31
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
lol, it works then?...

no, not a god. I am the doG...


xXxGuitar511
- Programmer
Re: Rainbox [Re: xXxGuitar511] #115228
03/09/07 03:09
03/09/07 03:09
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
It works yeah, but check out your maps

EDIT
Am I drunk? your maps? I mean.. Your mails

Last edited by Marky Mark; 03/09/07 03:11.

Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: Rainbox [Re: Marky Mark] #115229
03/09/07 03:21
03/09/07 03:21
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Quote:

It works very good, but just one thing. I added , if the conditions are
GOOD, the execution of my function lightning_strike(). Now, when I run
the game and enters in the area, it starts my lightning effect like if
it was the end of the world lol. It's like the engine calls the
function
thousand times... Any idea?




Yeah, you should have it call the lightning function randomly, instead of every frame. Could you post the code for your lightning function. We'll keep the modifications inside that...


xXxGuitar511
- Programmer
Re: Rainbox [Re: xXxGuitar511] #115230
03/09/07 03:41
03/09/07 03:41
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
Here you go...

Code:

function lightning_strike()
{
while(1)
{
if (random(1) > 0.985 && lightning_on == 1) //0.9
{

pos_pick = int(random(num_of_pos_ents)+1); //get a random pos ent num
neg_pick = int(random(num_of_neg_ents)+1); //get a random neg ent num


pos_flag = 0;
counter = 1;
you = ent_next(NULL); //get first entity
while(you != 0 && pos_flag == 0)
{
if(you.skill1 == 1 && counter == pos_pick)
{
vec_set(line_start.x, you.x);
pos_flag = 1;
cloud = you;
}
if(you.skill1 == 1 && counter != pos_pick)
{
not_cloud = you;
}
counter += 1;
you = ent_next(YOU); //get next entity
}


neg_flag = 0;
counter = 1;
you = ent_next(NULL); //get first entity
while(you != 0 && neg_flag == 0)
{
if(you.skill1 == 2 && counter == neg_pick)/////
{
vec_set(line_end.x, you.x);
neg_flag = 1;
}
counter += 1;
you = ent_next(YOU); //get next entity
}

if(vec_dist(line_start.x, line_end.x) < 6000)// strike only if closer than 325
{
//create lightning bolt
lightning_effect();

//flash cloud
cloud.red = 128; // set amount of red in flash here
cloud.green = 128; // set amount of green in flash here
cloud.blue = 255; // set amount of blue in flash here
cloud.light = on;
cloud.lightrange = flash_dist;
wait(2);

//play random thunder
thunder_choice = int(random(6)); // returns whole numbers 0 to 5
if(thunder_choice == 0 || thunder_choice == 3){ent_playsound(cloud, thunder1, snd_dist);}
if(thunder_choice == 1 || thunder_choice == 4){ent_playsound(cloud, thunder2, snd_dist);}
if(thunder_choice == 2 || thunder_choice == 5){ent_playsound(cloud, thunder3, snd_dist);}

//turn off cloud flash
cloud.light = off;
cloud.lightrange = 0;
}
}
wait (1);
}
}



There are some functions related to that, but I don't think you need them.

Last edited by Marky Mark; 03/09/07 03:42.

Yeah! IE sucks, use Mozilla...
Marc Rémillard.
Re: Rainbox [Re: Marky Mark] #115231
03/09/07 04:05
03/09/07 04:05
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
lol, once again, remove the while() loop...

Thats the only problem I see... If you leave it in there, then another instance of this function will be created in every frame from the other while() loop thats calling it...

This will cause it to run 1 more time for each frame, eventually causing an overload...


xXxGuitar511
- Programmer
Re: Rainbox [Re: xXxGuitar511] #115232
03/09/07 04:07
03/09/07 04:07
Joined: Jul 2002
Posts: 857
Québec
Marky Mark Offline OP
User
Marky Mark  Offline OP
User

Joined: Jul 2002
Posts: 857
Québec
Ok so because of the new code you sent me, this new one do the loop job so I dont need this one? Thanks i'll try.


Yeah! IE sucks, use Mozilla...
Marc Rémillard.
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